Full notes
Full SYLVA update
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What changed
- Gameplay
- UI and audio
- Balance
SYLVA changes
Gameplay and Survival Flow
Early survival flow has been improved to help new players better understand gathering, crafting, campfire usage, food, and safe camp progression.
Tutorial quest text and localization have been reworked for initial session guidance.
Crab availability on beaches has been improved to help players complete crab-related objectives and find food.
Daytime enemy pressure has been reduced to make the early days more playable and less punishing.
UI Fixes
Compass and day/clock interface visuals have been updated with a clearer and more readable background and smoother rounded lines.
New loading screen hints have been added that are consistent with SYLVA’s survival, crafting, exploration, Eclipse, and base-building systems.
World and Exploration
Custom loot improvements have been added for villages/settlement areas.
Hazardous village atmosphere has been improved with low-risk environmental adjustments and visual hazard hints.
Immortal village logic and encounter behavior have been adjusted while maintaining existing multiplayer systems.
Beach survival readability has been improved by making crab encounters more consistent in relevant coastal areas.
Meteor System
Improved meteor targeting and collision against player-built structures.
Meteorites now better detect player-built components and apply damage based on actual collision surfaces rather than incomplete structures or explosions at excessive heights.
Source
Changelog.gg summarizes and formats this update. How we read updates.
