In this update5
Full notes
Full SYLVA update
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What changed
- Performance
- Gameplay
- Maps
- UI and audio
SYLVA changes
π Hello, Sylvans!
Thank you for all your feedback and continued support!
This update focuses on refining systems introduced in v0.2.0, improving stability, polishing the early-game experience, and fixing a number of gameplay issues.
πͺ Early Survival Improvements
Further improved the early-game survival progression.
Increased the reliability of Stone, Fiber, Coconut, Water, and basic container loot during the first stages of the game.
Further refined beach crab spawning to make early quests and food gathering more consistent.
Additional balancing to daytime enemy pressure for a smoother first-day experience.
β‘ Performance & Stability
Additional performance optimizations across multiple gameplay systems.
Improved stability for:
UI
AI
Navigation
Meteor & Building interactions
β¨ Polish & Improvements
Further refined the Compass and Day/Time interface.
Improved settlement loot balancing.
Updated special chest visuals.
Further enhanced the atmosphere of undead villages.
Various gameplay polish and quality-of-life improvements.
β€οΈ Thank You, Sylvans!
Your feedback continues to shape the future of SYLVA.
More content, features, and major updates are already in development.
See you on the island, Sylvans!
Source
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