Full notes
Full Swordsman VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
Swordsman 1.52
[Improvements / Content Update] - AI now more responsive and aggressive (we underestimated you!) - Improved hit detection - Increased opponent shield bash range - The Jian sword is 25% larger - It's now easier to grab and choke enemies - Misc. AI + UI clean-up
[Bug Fixes] - You could see inside of your own body for a moment after dying - Some player armors could prevent damage entirely - Giant in Hel fight stopped trying to kill you after the first crystal - Ragdoll enemies could still kick you - Gripped (ragdoll) enemies were not colliding with the floor - Some player stats were not incrementing or saving - Hel was not properly holding her daggers (visual bug) - Enemies with invincible modifier could still be hurt by snowballs - Game complete % sometimes showed incorrect value (visual bug)
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
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Source
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