What changed
0 fixes1 addition0 changes0 removals
added[Improvements / Content Update] - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two new swords (Jian and Sabre) - Grip flipping for daggers (with special attack input) - Improved player damage (now depends on where you got hit) - Improved AI damage (more balanced based on where they got hit) - Added finger tracking for Index, Rift and Quest controllers - Modifier to make enemies invincible for never-ending combat - Localization for German, French, Spanish, Spanish (Latam) - Cloud saves to help you restore corrupted save files - Improved player HP display on wrist (if show player HP is enabled) - Misc. UI changes and improvements - Lots of optimization across the board
Swordsman VR changes
added[Improvements / Content Update] - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two new swords (Jian and Sabre) - Grip flipping for daggers (with special attack input) - Improved player damage (now depends on where you got hit) - Improved AI damage (more balanced based on where they got hit) - Added finger tracking for Index, Rift and Quest controllers - Modifier to make enemies invincible for never-ending combat - Localization for German, French, Spanish, Spanish (Latam) - Cloud saves to help you restore corrupted save files - Improved player HP display on wrist (if show player HP is enabled) - Misc. UI changes and improvements - Lots of optimization across the board
Swordsman 1.49
[Improvements / Content Update] - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two new swords (Jian and Sabre) - Grip flipping for daggers (with special attack input) - Improved player damage (now depends on where you got hit) - Improved AI damage (more balanced based on where they got hit) - Added finger tracking for Index, Rift and Quest controllers - Modifier to make enemies invincible for never-ending combat - Localization for German, French, Spanish, Spanish (Latam) - Cloud saves to help you restore corrupted save files - Improved player HP display on wrist (if show player HP is enabled) - Misc. UI changes and improvements - Lots of optimization across the board
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
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