Update archive
Latest Swords of Time updates
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Patch log v 0.7e
Removed walking sounds while casting (summon slime for example). Fixed nav mesh tropica near skeleton construct. Removed walking sound while channeling (spark for example). Fixed Bard music area in greens affecting the…
Patch log v 0.7d
Rare enemies are now distinguishable from random empowered enemies. They are marked by a star icon instead of a skull icon. Rare enemies do not roll any extra mods anymore, instead they have increased base values. Some…
Patch log v 0.7c
Eyes were missing on guard in the east outpost on Tropica Earthlings (friendly field units) spawned after helping the earthlings are now much stronger Fixed a serious bug with female hairs for the main character, there…
Hotfix 1 for 7.b
Mini hotfix Fixed some database entries for npcs
Patch v 0.7b
Patch log v 0.7b Changed skeleton boss collider and head to be more centered so it does not spin around you when fighting very close New huntingdefeats functionality which allows hunts to be added when defeating mobs of…
First Beta
4 Years of hard work are in this update, added lots of stuff, too much to mention here. Treat the current version as the first beta. There will be some bugs left.
V 0.61 Hunts, Hunter Guilds, and a lot/bit of everything
Added a female main char model. You can now choose 2 models when creating a character Zooming and camera circling has been added to the character menu (Uses the mouse wheel). Added automatic movement, bending to long ha…
v 0.6 Multiplayer first public version
Multiplayer available now. There still have to be done some testing and improvements, but it generally works fine. Vegetation system overhaul. Some skills added. Lots of general improvements.
0.57a Medium Update
The shaders on nscs, some objects and dungeons have been replaced. Evening/morning and night enviromental ambiente etc lights have been changed. You can see much better now at night. Side info: changed some post process…
Small weekly update for version 0.57 - mainly qol changes
Area: Finished the living house in town for the new npcs. No more grass sticking out of the floor! Doors can now be opened and closed using right click. They still open and close automatically. Added seasonal slime outb…
