Update log
Full Swords of Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
Rare enemies are now distinguishable from random empowered enemies. They are marked by a star icon instead of a skull icon.
Rare enemies do not roll any extra mods anymore, instead they have increased base values.
Some small adjustements for POI or quest markers.
Changed aggression behavior behind obstacles.
The music in the loading screen now briefly fades out when the loading is done and any key is pressed.
Added functionality to spawners to spawn special enemies once enough normal ones have been defeated. Currently this only affects small green and small blue slime spawners, a green or blue slime with a cap will spawn.
The slimes in the slime den (for the early skillpoint quest) now have 1.5 times as much hp and damage
Added crab mobs to the tropica start area and to some shores in tropica, there is also a rare unit for both of these areas.
Added honey slime and its rare unit to the hive area in greens.
Some units are now non aggressive units (examples: crablings and small wood golems).
NPCs to which you can hand in a quest now show a quest marker point of interest icon with a yellow question mark.
Added a little fenced area with small cottage and pet storage NPC to port greens.
I am currently spending most of the development time to make npcs modular so i can populate the towns with plenty of npcs.
Source
