Swords of Time
Steam News 27 February 20262mo ago

Patch v 0.7b

Patch log v 0.7b Changed skeleton boss collider and head to be more centered so it does not spin around you when fighting very close New huntingdefeats functionality which allows hunts to be added when defeating mobs of…

Update log

Full Swords of Time update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes6 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Events
changedPatch log v 0.7bChanged skeleton boss collider and head to be more centered so it does not spin around you when fighting very close
addedPatch log v 0.7bNew huntingdefeats functionality which allows hunts to be added when defeating mobs of a level range
changedPatch log v 0.7bChanged savespot in port greens so you can access is when in the fountain
changedPatch log v 0.7bChanged spawner behavior slightly
changedPatch log v 0.7bChanged spawns on mount volc
fixedPatch log v 0.7bBosses that spawn units now have the positions fixed once spawned, unless the boss is moving on fields (for the future, currently no boss is using this)

Patch log v 0.7b

  • Changed skeleton boss collider and head to be more centered so it does not spin around you when fighting very close

  • New huntingdefeats functionality which allows hunts to be added when defeating mobs of a level range

  • Changed savespot in port greens so you can access is when in the fountain

  • Some minor menu fixes for crafting menu text, quest accept and finish menus

  • Changed spawner behavior slightly

  • Changed spawns on mount volc

  • Bosses that spawn units now have the positions fixed once spawned, unless the boss is moving on fields (for the future, currently no boss is using this)

  • Added trigger skills to player and mobs, counter to bosses

  • trigger skills are used depending on type, either on attacking (eg. spell cast or auto attack) striking, when an enemy unit is hit or when hit by an enemy unit

  • Skeleton boss can now counter with his shout skill, this counter deals lower damage than its shout skill

  • Added fire bolt lvl 1 trigger to Everburn unique 2h sword

  • New skeleton construct rare mob near graveyard drops a skeleton slam trigger on attack

  • Nav mesh fixed for area 2 and up

  • Mobs not fighting in area 2 fixed

  • Changed weird movement for player at grass spots in port greens (edges were too steep)

  • Added some functional nscs to port greens

  • Added mini nsc event functionality and added one in port greens with guard nscs near the storage dungeon

  • Spawners of an area are now deactivated after some time when the last player leaves the area As example, if all players leave Tropica after 300 seconds at the next full hour the spawners are deactivated on the host side

  • These will then be reactivated once a player enters the area

Source

Steam News / 27 February 2026

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