Update log
Full Swords of Time update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Events
Patch log v 0.7b
Changed skeleton boss collider and head to be more centered so it does not spin around you when fighting very close
New huntingdefeats functionality which allows hunts to be added when defeating mobs of a level range
Changed savespot in port greens so you can access is when in the fountain
Some minor menu fixes for crafting menu text, quest accept and finish menus
Changed spawner behavior slightly
Changed spawns on mount volc
Bosses that spawn units now have the positions fixed once spawned, unless the boss is moving on fields (for the future, currently no boss is using this)
Added trigger skills to player and mobs, counter to bosses
trigger skills are used depending on type, either on attacking (eg. spell cast or auto attack) striking, when an enemy unit is hit or when hit by an enemy unit
Skeleton boss can now counter with his shout skill, this counter deals lower damage than its shout skill
Added fire bolt lvl 1 trigger to Everburn unique 2h sword
New skeleton construct rare mob near graveyard drops a skeleton slam trigger on attack
Nav mesh fixed for area 2 and up
Mobs not fighting in area 2 fixed
Changed weird movement for player at grass spots in port greens (edges were too steep)
Added some functional nscs to port greens
Added mini nsc event functionality and added one in port greens with guard nscs near the storage dungeon
Spawners of an area are now deactivated after some time when the last player leaves the area As example, if all players leave Tropica after 300 seconds at the next full hour the spawners are deactivated on the host side
These will then be reactivated once a player enters the area
Source
