Swords of Time
Steam News 2 February 20215y ago

Small weekly update for version 0.57 - mainly qol changes

Area: Finished the living house in town for the new npcs. No more grass sticking out of the floor! Doors can now be opened and closed using right click. They still open and close automatically. Added seasonal slime outb…

Update log

Full Swords of Time update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Store
addedArea:Finished the living house in town for the new npcs. No more grass sticking out of the floor! Doors can now be opened and closed using right click. They still open and close automatically.
addedArea:Added seasonal slime outbreak on every thursday for some bonus experience (start area in spring). Added as a happening so the fortune teller will tell you about this. For this a new functionality in spawners with increased power and reward quality has beend added.
changedBalance:Some attacks and skill area of effects have been increased. Evasion is now roughly 5 times as good as before.
changedLots of UI changes (some listed here):Equipment icons have been changed. Background is now alpha only. Aura and buff stats are now shown in the skill menu. Made some visibility changes to the character equipment menu. Empty slots can be distinguished now much easier. The stats for weapon damage are now easier to compare. Some minor text changes. The choosable rewards from quests have had their background changed to the rarity color. Made some texts easier to read when the background was too bright.
changedFixed:Fortune teller giving out old wisdoms when the quests were already done in the current walkthrough. Fortune teller camera transfer. A few smaller bugs.
changedFixed:Whats next: More balancing, better shaders for skin and hair, qol changes. Equipment and/or skills that allow moving while channeling (while grounded). Adding skills for mage and ranger classes.

Area:

Finished the living house in town for the new npcs. No more grass sticking out of the floor! Doors can now be opened and closed using right click. They still open and close automatically.

Added seasonal slime outbreak on every thursday for some bonus experience (start area in spring). Added as a happening so the fortune teller will tell you about this. For this a new functionality in spawners with increased power and reward quality has beend added.

Balance:

Some attacks and skill area of effects have been increased. Evasion is now roughly 5 times as good as before.

Lots of UI changes (some listed here):

Equipment icons have been changed. Background is now alpha only. Aura and buff stats are now shown in the skill menu. Made some visibility changes to the character equipment menu. Empty slots can be distinguished now much easier. The stats for weapon damage are now easier to compare. Some minor text changes. The choosable rewards from quests have had their background changed to the rarity color. Made some texts easier to read when the background was too bright.

Graphics:

Drastically Lowered Color Grading.

Generel:

Some events now only trigger at day. Most events in town are affected by this change.

Fixed:

Fortune teller giving out old wisdoms when the quests were already done in the current walkthrough. Fortune teller camera transfer. A few smaller bugs.

Whats next: More balancing, better shaders for skin and hair, qol changes. Equipment and/or skills that allow moving while channeling (while grounded). Adding skills for mage and ranger classes.

Source

Steam News / 2 February 2021

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