Full notes
Full Swords of Gurrah update
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What changed
- UI and audio
- Gameplay
Swords of Gurrah changes
Hi Gladiators, it’s time for another Wednesday update log! The last few weeks have been primarily focused on fixing IK, replication, and various other bugs in preparation for our launch. Fortunately we have made major progress during this time and we can't wait for everyone to get in and play!
Since Last week we:
Implemented in game voice chat
Implemented prettier VFX for Aqueduct and Locker room
Further refined replication for a smoother swordplay experience
Implemented fancy Victory and Defeat screen
Made blocking/hardening quicker
Can lock both hands when using two handed weapons
Hands now properly rotate when switching angles on two handed weapons
Aqueduct now works for all game modes except CTF
Forcepull is now tighter and should feel more natural.
Added drone AI
Slight Weapon Balancing
Our primary focuses for the upcoming update are:
Continue to refine replication
Refine Replication for thrown items
Correct skeleton positions
Fix IK issues
Implementing positional voice chat
Refine Marketplace
We’d like to thank you for your patience and participation while we finish up and get ready for early access launch!
-Devster
Source
Changelog.gg summarizes and formats this update. How we read updates.
