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Steam News4 March 20206y ago

Wednesday Update Log

Hi Gladiators, it’s time for another Wednesday update log! The last few weeks have been primarily focused on fixing IK, replication, and various other bugs in preparation for our launch.

Full notes

Full Swords of Gurrah update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes0 removals
  • UI and audio
  • Gameplay
changedImplemented in game voice chat
addedAdded drone AI
changedSlight Weapon Balancing
fixedFix IK issues
changedImplementing positional voice chat

Swords of Gurrah changes

changedImplemented in game voice chat
addedAdded drone AI
changedSlight Weapon Balancing
fixedFix IK issues
changedImplementing positional voice chat

Hi Gladiators, it’s time for another Wednesday update log! The last few weeks have been primarily focused on fixing IK, replication, and various other bugs in preparation for our launch. Fortunately we have made major progress during this time and we can't wait for everyone to get in and play!

Since Last week we:

  • Implemented in game voice chat

  • Implemented prettier VFX for Aqueduct and Locker room

  • Further refined replication for a smoother swordplay experience

  • Implemented fancy Victory and Defeat screen

  • Made blocking/hardening quicker

  • Can lock both hands when using two handed weapons

  • Hands now properly rotate when switching angles on two handed weapons

  • Aqueduct now works for all game modes except CTF

  • Forcepull is now tighter and should feel more natural.

  • Added drone AI

  • Slight Weapon Balancing

Our primary focuses for the upcoming update are:

  • Continue to refine replication

  • Refine Replication for thrown items

  • Correct skeleton positions

  • Fix IK issues

  • Implementing positional voice chat

  • Refine Marketplace

We’d like to thank you for your patience and participation while we finish up and get ready for early access launch!

-Devster

Source

Steam News / 4 March 2020

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