Full notes
Full Swords of Gurrah update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, apologies for the huge delay in updating the game. This update required a rework to the entire combat system and player movement system, as well as a lot of other backend changes. We hope it's been worth the wait!
What changed
- Gameplay
- Server
- Maps
- Performance
- Fixes
Swords of Gurrah changes
What's new?
Shifted movement mode to a far more performant network protocol (This was the main reason for this update's delayed release.)
Fixed jungle map lag
Added intro skip option in settings
Upgraded from UE4.25 to UE4.27
Fixed a lot of server-side and client-side crashes
Fixed ghost servers
Added throne room, sand pit and balcony map (Still undergoing internal testing, but will be enabled soon)
Kicking a player from a lobby now properly prevents them from rejoining, even with a VPN
Fixed an issue where rotating while sprinting would stop the sprint
Many, many more internal fixes to make content additions a lot more simple and bug-free in the future
Known Issues
Weapons do not persist in player's hands when changing map. Make sure to holster them!
Occasional movement jitter due to the new network protocol.
Occasionally, the regrow state of a weapon becomes desynced for a short period of time, which may allow players with a seemingly broken blade to still hit you.
We hope you're as excited as us for the future of Gurrah. We have lots of new content in the works and hope you'll enjoy it when we add it to the game officially!
Thanks again for your patience
Source
Changelog.gg summarizes and formats this update. How we read updates.
