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Steam News6 December 20196y ago

Friday Update #2

Friday Update Log #2 Hey Gurrites! Apologies for the inconsistent updates. Since our last update log, we've been been focusing on dedicated servers for the game and P2P connections.

Full notes

Full Swords of Gurrah update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Server
  • Gameplay
changedHey Gurrites! Apologies for the inconsistent updates. Since our last update log, we've been been focusing on dedicated servers for the game and P2P connections. We've managed to reduce latency and will continue to do so as a high priority moving forward. Besides that, we've been constantly pushing updates to the game and cleaning everything up ready to make some main game modes. We've implemented a working server browser, we've updated some sounds and we've been doing a whole lotta polishing!
changedWe've also done some work on weapon balancing and would love for you to express your opinions on this as well as any other opinions on the game whether you've played the game or not.

Swords of Gurrah changes

changedHey Gurrites! Apologies for the inconsistent updates. Since our last update log, we've been been focusing on dedicated servers for the game and P2P connections. We've managed to reduce latency and will continue to do so as a high priority moving forward. Besides that, we've been constantly pushing updates to the game and cleaning everything up ready to make some main game modes. We've implemented a working server browser, we've updated some sounds and we've been doing a whole lotta polishing!
changedWe've also done some work on weapon balancing and would love for you to express your opinions on this as well as any other opinions on the game whether you've played the game or not.

Friday Update Log #2

Hey Gurrites! Apologies for the inconsistent updates. Since our last update log, we've been been focusing on dedicated servers for the game and P2P connections. We've managed to reduce latency and will continue to do so as a high priority moving forward. Besides that, we've been constantly pushing updates to the game and cleaning everything up ready to make some main game modes. We've implemented a working server browser, we've updated some sounds and we've been doing a whole lotta polishing!

We've also done some work on weapon balancing and would love for you to express your opinions on this as well as any other opinions on the game whether you've played the game or not.

Finally, we're working on creating a public, coherent roadmap detailing our current and future plans for the game's development community. We hope this will allow you to express your opinion on an upcoming feature or idea before it's implemented.

Happy Slashing, Devster

Source

Steam News / 6 December 2019

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