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Steam News16 April 20262mo ago

【Major Update [0.8.80]】 - [New Class: Necrosummoner]

Dear players, the update contents are as follows: 【New Content】 【New Class: Necrosummoner】A combat class specializing in the use of summoned units.

In this update4

Full notes

Full Swords And Magic: Path Of Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes9 additions6 changes1 removal
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Performance
  • Fixes
added【New Content】【New Class: Necrosummoner】A combat class specializing in the use of summoned units. I've also added a complete extension system for the summon type — rather than simply inheriting the master's stats or skills — so that future updates can bring all kinds of unique summon-based gameplay mechanics!
added【New Content】【2 New Primary Stats】Haste and Global Cooldown.
changed【New Content】Global Cooldown represents the interval between each action — the lower it is, the shorter the interval, and the more frequently actions can be performed.
changed【New Content】In the next update, equipment will be appropriately adjusted, and some items will carry these two stat types!
added【New Content】【40+ New Summon Attributes】The attributes of summoned units are now just as complete as those of non-summon characters. I believe this will bring greater expandability and fun in the future — and I'll continue developing this step by step!
added【New Content】【8 New Spell Type Attributes & Resistances】Introducing new spell types: Holy, Blood, Chaos, Frost, Fire, Nature, Lightning, Arcane.

Swords And Magic: Path Of Conquest changes

added【New Class: Necrosummoner】A combat class specializing in the use of summoned units. I've also added a complete extension system for the summon type — rather than simply inheriting the master's stats or skills — so that future updates can bring all kinds of unique summon-based gameplay mechanics!
added【2 New Primary Stats】Haste and Global Cooldown.
changedGlobal Cooldown represents the interval between each action — the lower it is, the shorter the interval, and the more frequently actions can be performed.
changedIn the next update, equipment will be appropriately adjusted, and some items will carry these two stat types!
added【40+ New Summon Attributes】The attributes of summoned units are now just as complete as those of non-summon characters. I believe this will bring greater expandability and fun in the future — and I'll continue developing this step by step!

Dear players, the update contents are as follows:

【New Content】

  1. 【New ClassNecrosummoner】A combat class specializing in the use of summoned units. I've also added a complete extension system for the summon type — rather than simply inheriting the master's stats or skills — so that future updates can bring all kinds of unique summon-based gameplay mechanics!
  2. 【2 New Primary Stats】Haste and Global Cooldown.

  • Haste represents the speed at which a character can attack, cast skills, and move.

  • Global Cooldown represents the interval between each action — the lower it is, the shorter the interval, and the more frequently actions can be performed.

  • In the next update, equipment will be appropriately adjusted, and some items will carry these two stat types!

  1. 【40+ New Summon Attributes】The attributes of summoned units are now just as complete as those of non-summon characters. I believe this will bring greater expandability and fun in the future — and I'll continue developing this step by step!

  2. 【8 New Spell Type Attributes & Resistances】Introducing new spell types: Holy, Blood, Chaos, Frost, Fire, Nature, Lightning, Arcane.

  3. 【40+ New Necrosummoner Series Weapons & Equipment】Most equipment can be crafted via blueprints!

  4. 【Character Shader Upgrade】The new Necrosummoner class uses a brand-new SSS (Subsurface Scattering) shader to simulate realistic human skin (the Divine Saber class has also adopted it). All other classes will be gradually updated!

  5. 【Craftable Quantity】Added a craftable item quantity indicator to the crafting interface — the number of items that can be crafted with current materials is now displayed to the right of each blueprint.

  6. 【Default Character Positioning】Characters now have their own preset default positions — for example, the Ranger will default to the back row.

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【Optimizations】

  1. 【UI】Supports horizontal expansion.

  2. 【Field Monsters】Increased information detection radius — monster levels and names can now be seen from a greater distance.

  3. 【Weight】The Guardian Knight can no longer be pushed by regular mobs! Only bosses or elites can push him/her!

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【Bug Fixes】

  1. Fixed 【a very rare error that could occur at the city gate】

  2. Fixed 【some language translation issues】

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【Known Issues】

  1. 【High Memory Usage】I'm currently working on a technical upgrade expected to bring 30%–50% memory optimization, greatly reducing performance pressure — in preparation for SteamDeck support and compatibility with various hardware configurations.

  2. 【Sound Effects】A small number of sound effects have not been correctly adjusted. I'm still tracking down which ones — if you encounter sounds playing after muting, please let me know. Thank you very much!

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If you're enjoying the game, please consider leaving a review 😊 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!

[Swords And Magic: Path Of Conquest] Developer - Archer

2026.04.16

Source

Steam News / 16 April 2026

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