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Steam News30 June 20266d ago

[Update 0.9.03] - [Skill Logic Overhaul & Collectibles Optimization]

Dear players, here are the details of this update: [Improvements & Adjustments] [Skill Cast Logic] Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more!

Full notes

Full Swords And Magic: Path Of Conquest update

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What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changed[Improvements & Adjustments]
changed[Skill Cast Logic] Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast! - For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing! - This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encounter any — thank you so much!
added[Experience Gain] Slightly increased the experience earned from killing monsters, and added the effect of monster difficulty multipliers on experience gain.
added[Equipment] The required equip level for the newly added gear has been changed to 46/47/48, so every level-up brings a new upgrade! Necklace → Lv46, Cape → Lv47, Ring → Lv48. Lv50 gear is on the way!
changed[Collectibles] Collectible effects have been strengthened! The required amount of Mana Essence has also been increased accordingly.
fixed━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Bug Fixes] 1. Fixed [translation issues with Collectibles] 2. Fixed [occasional random gear stat anomalies] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Swords And Magic: Path Of Conquest changes

changed[Improvements & Adjustments]
changed[Skill Cast Logic] Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast! - For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing! - This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encounter any — thank you so much!
added[Experience Gain] Slightly increased the experience earned from killing monsters, and added the effect of monster difficulty multipliers on experience gain.
added[Equipment] The required equip level for the newly added gear has been changed to 46/47/48, so every level-up brings a new upgrade! Necklace → Lv46, Cape → Lv47, Ring → Lv48. Lv50 gear is on the way!
changed[Collectibles] Collectible effects have been strengthened! The required amount of Mana Essence has also been increased accordingly.

Dear players, here are the details of this update:

[Improvements & Adjustments]

  1. [Skill Cast Logic] Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast! - For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing! - This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encounter any — thank you so much!

  2. [Experience Gain] Slightly increased the experience earned from killing monsters, and added the effect of monster difficulty multipliers on experience gain.

  3. [Equipment] The required equip level for the newly added gear has been changed to 46/47/48, so every level-up brings a new upgrade! Necklace → Lv46, Cape → Lv47, Ring → Lv48. Lv50 gear is on the way!

  4. [Collectibles] Collectible effects have been strengthened! The required amount of Mana Essence has also been increased accordingly.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Bug Fixes] 1. Fixed [translation issues with Collectibles] 2. Fixed [occasional random gear stat anomalies] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

If you're enjoying the game, please consider leaving a review 🙂 Even if you're not — I'd still love to hear your honest feedback, it really helps me improve the game. It's also my only way of getting the word out right now, it really means a lot!

[Swords And Magic: Path Of Conquest] Developer - Archer [2026.07.01]

Source

Steam News / 30 June 2026

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