What changed
1 fix2 additions3 changes0 removals
changed[Improvements & Adjustments]
changed[Skill Cast Logic] Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast! - For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing! - This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encounter any — thank you so much!
added[Experience Gain] Slightly increased the experience earned from killing monsters, and added the effect of monster difficulty multipliers on experience gain.
added[Equipment] The required equip level for the newly added gear has been changed to 46/47/48, so every level-up brings a new upgrade! Necklace → Lv46, Cape → Lv47, Ring → Lv48. Lv50 gear is on the way!
changed[Collectibles] Collectible effects have been strengthened! The required amount of Mana Essence has also been increased accordingly.
fixed━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Bug Fixes] 1. Fixed [translation issues with Collectibles] 2. Fixed [occasional random gear stat anomalies] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Swords And Magic: Path Of Conquest changes
changed[Improvements & Adjustments]
changed[Skill Cast Logic] Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast! - For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing! - This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encounter any — thank you so much!
added[Experience Gain] Slightly increased the experience earned from killing monsters, and added the effect of monster difficulty multipliers on experience gain.
added[Equipment] The required equip level for the newly added gear has been changed to 46/47/48, so every level-up brings a new upgrade! Necklace → Lv46, Cape → Lv47, Ring → Lv48. Lv50 gear is on the way!
changed[Collectibles] Collectible effects have been strengthened! The required amount of Mana Essence has also been increased accordingly.
Dear players, here are the details of this update:
[Improvements & Adjustments]
[Skill Cast Logic] Optimized the skill cast logic for all characters (including monsters): - Skill priority order now matters more! If a skill without a cooldown is placed before a skill with a cooldown, the cooldown skill will never be cast! - For the healing class (Light Mage), basic attacks have been removed. She will now wait for the right moment and immediately cast a healing skill the instant anyone needs healing! - This is a significant change to character behavior logic! While it should noticeably improve the experience, there may be issues I haven't caught in testing. Please let me know if you encounter any — thank you so much!
[Experience Gain] Slightly increased the experience earned from killing monsters, and added the effect of monster difficulty multipliers on experience gain.
[Equipment] The required equip level for the newly added gear has been changed to 46/47/48, so every level-up brings a new upgrade! Necklace → Lv46, Cape → Lv47, Ring → Lv48. Lv50 gear is on the way!
[Collectibles] Collectible effects have been strengthened! The required amount of Mana Essence has also been increased accordingly.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Bug Fixes] 1. Fixed [translation issues with Collectibles] 2. Fixed [occasional random gear stat anomalies] ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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[Swords And Magic: Path Of Conquest] Developer - Archer [2026.07.01]