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Full Swords And Magic: Path Of Conquest update
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Repeated intro
Hello everyone, I'm Archer!
What changed
- Gameplay
- Maps
- Balance
- Store
Swords And Magic: Path Of Conquest changes
After nearly 3 months of development, I feel it's time to communicate more with you all about the future of the game. I will be periodically publishing development logs to share what's currently in development — your participation, feedback, and suggestions are all incredibly valuable!
# New Class – NecroSummoner
### Class Introduction
Introducing the new character — Alexisia BloodFallen, the youngest daughter of the BloodFallen lineage. Having recently completed the NecroSummoner's Ascension Ritual, she has earned the right to forge her own path. Unlike the conservative vampire elders, Alexisia has been drawn to tales of adventure since childhood. Now she can finally live out her dreams and become an adventurer. She is currently on her way to Dragon Rest Keep.
### Class Background
Born from the ancient arts of vampiric sorcery, Necromancy allows its practitioners to harness mana to summon undead creatures into battle. The more powerful the NecroSummoner, the more formidable the minions they can call forth!
### Skill Overview
The core skill system revolves around summoning various undead units, supported by undead enhancement, summoning assistance, and ultimate summoning abilities. The entire playstyle is built around the survival, damage output, and battlefield sustain of summons — creating a uniquely immersive combat experience.
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# Development Complete · Haste & Global Cooldown
The development of the Haste and Global Cooldown systems is now fully complete! Both systems, along with their corresponding equipment attributes, will be introduced in an upcoming update — bringing a comprehensive upgrade to both combat pacing and character progression!
## Haste
Haste increases the efficiency of skill activation and overall action speed, improving the completion speed of casting, attacking, and movement.
## Global Cooldown
The Global Cooldown is the interval between each attack and skill activation. Reducing the Global Cooldown makes combat pacing more intense and skill rotations more efficient.
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# Development Complete · Character Skin Effects
The new shader has been completed! New class characters will use the latest shader effects to simulate realistic skin rendering — materials will look better and lighting will be softer and more natural! Existing class characters will also be gradually updated!
Additionally, classes that currently share character models will receive their own dedicated character models, making it possible to distinguish classes by portrait or character illustration!
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[Swords And Magic: Path Of Conquest] Developer - Archer
2026.04.09
Source
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