HomeGamesUpdatesPricingMethodology
Steam News29 January 20265mo ago

Second Tournament Patch

0.0.80 Changed Tournament win message to reflect another potential key, due to keyboard differences.

Full notes

Full Sword Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes2 additions9 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Balance
  • UI and audio
  • Performance
changedChanged Tournament win message to reflect another potential key, due to keyboard differences.
fixedFixed Tournament stage not saving deduction right away
fixedFixed internal error regarding weapon flash material
fixedReworked sprinting - In turn, fixed the issue with sprinting + classic camera causing character jitter
changedNerfed Renegade and Assassin rounds in Tournament, especially their parry-counter capabilities which were accidentally set to max
fixedFixed potency of Psi consumables being shown on healthbar

0.0.80

  • Changed Tournament win message to reflect another potential key, due to keyboard differences.

  • Fixed Tournament stage not saving deduction right away

  • Fixed internal error regarding weapon flash material

  • Reworked sprinting - In turn, fixed the issue with sprinting + classic camera causing character jitter

  • Nerfed Renegade and Assassin rounds in Tournament, especially their parry-counter capabilities which were accidentally set to max

  • Fixed potency of Psi consumables being shown on healthbar

  • Fixed Player character needing to physically see target to be able to lock on

  • Improved movement "wall stopping" algorithm

  • Made investigating getting hit by a projectile also the highest priority

  • Fixed enemy parry window beginning too early

  • Initial workaround until pathfinding: NPCs can attempt to evade dangers

  • Fixed Wild Herb pivot

  • More robust cursor management

  • Fixed Max Health of Tournament enemies

  • Weapon readiness state now persists between Tournament rounds

  • Throwing your weapon while locked on will launch it towards the locked on enemy

  • Partially constrained rotation during Air Attacks

  • Made Psi-Kick have less upwards force

  • Removed stagger animation from Interruption

  • Fixed Air Spin-Kick doing 3x damage (Should be 1.5x)

  • Made the player's charged attacks unblockable

  • Adjusted feint/dodge behaviour of higher tier NPCs

  • Fixed Damage frames beginning after Interruption

  • Fixed Torch duping

  • Increased Darius' Max Blood

  • Fixed Trading Window Duping

  • Now the Arena Keeper is also considered when closing Arena gates

  • Fixed Kick not showing up for Tournament characters in the Skill radial wheel

  • Fixed Character getting locked up if Psi-Kicking into spikes

  • Added a more prominent help on how to draw/sheath your weapon for the first time

  • Fixed Character getting locked into falling pose if not letting go of Sprint button when landing after Psi-Kick

  • Fixed losing max Tournament level if the level you died in wasn't the highest

  • Moved Sellsword and higher loadouts one tier lower (So it becomes available against Renegades)

  • Added a Bed to the Tournament arena, so you can sleep to heal your bodyparts.

The Hunt for the tighty-whitey bug and the exact cause of the Take All lagspike and corresponding crash is still underway (among other, lower priority bugs), thank you for your patience.

Source

Steam News / 29 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.