Full notes
Full Sword Hero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
- UI and audio
- Performance
0.0.80
Changed Tournament win message to reflect another potential key, due to keyboard differences.
Fixed Tournament stage not saving deduction right away
Fixed internal error regarding weapon flash material
Reworked sprinting - In turn, fixed the issue with sprinting + classic camera causing character jitter
Nerfed Renegade and Assassin rounds in Tournament, especially their parry-counter capabilities which were accidentally set to max
Fixed potency of Psi consumables being shown on healthbar
Fixed Player character needing to physically see target to be able to lock on
Improved movement "wall stopping" algorithm
Made investigating getting hit by a projectile also the highest priority
Fixed enemy parry window beginning too early
Initial workaround until pathfinding: NPCs can attempt to evade dangers
Fixed Wild Herb pivot
More robust cursor management
Fixed Max Health of Tournament enemies
Weapon readiness state now persists between Tournament rounds
Throwing your weapon while locked on will launch it towards the locked on enemy
Partially constrained rotation during Air Attacks
Made Psi-Kick have less upwards force
Removed stagger animation from Interruption
Fixed Air Spin-Kick doing 3x damage (Should be 1.5x)
Made the player's charged attacks unblockable
Adjusted feint/dodge behaviour of higher tier NPCs
Fixed Damage frames beginning after Interruption
Fixed Torch duping
Increased Darius' Max Blood
Fixed Trading Window Duping
Now the Arena Keeper is also considered when closing Arena gates
Fixed Kick not showing up for Tournament characters in the Skill radial wheel
Fixed Character getting locked up if Psi-Kicking into spikes
Added a more prominent help on how to draw/sheath your weapon for the first time
Fixed Character getting locked into falling pose if not letting go of Sprint button when landing after Psi-Kick
Fixed losing max Tournament level if the level you died in wasn't the highest
Moved Sellsword and higher loadouts one tier lower (So it becomes available against Renegades)
Added a Bed to the Tournament arena, so you can sleep to heal your bodyparts.
The Hunt for the tighty-whitey bug and the exact cause of the Take All lagspike and corresponding crash is still underway (among other, lower priority bugs), thank you for your patience.
Source
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