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Steam News28 May 20261mo ago

Closed Alpha Update 2

Hey hey Everyone! Update 2 is here at last! The first few Spells, Scrolls, Damage Types, overhauls to existing systems, dozens of fixes and updates based on feedback - Check out the full changelog below!

Full notes

Full Sword Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey hey Everyone!

What changed

31 fixes16 additions26 changes2 removals
  • Balance
  • Gameplay
  • Events
  • UI and audio
  • Fixes
  • Compatibility
changedUpdate 2 is here at last!The first few Spells, Scrolls, Damage Types, overhauls to existing systems, dozens of fixes and updates based on feedback - Check out the full changelog below!
addedUpdate 2 is here at last!I'd like to take this moment also to introduce someone new to the project - some of you might already know him. The composer for the full Sword Hero OST will be Adam Dziezyk, creator of incredible works such as the soundtrack of the Gothic 2 mod, Goddess Heart and more! You can already hear a small taste of his work in today's video.
changedUpdate 2 is here at last!Finally, a bit of BackerKit PSA, as usual :). There are still 485 backers who did not claim their order along with their account where their rewards will arrive, including the Alpha Key. If you personally know someone who backed, but haven't yet filled out their Survey, please ask them to do so. If any help is needed, my DMs are always open.
addedNEWAdded Option to toggle off button prompts on highlighted objects
addedNEWEnabled D-pad up/down to cycle between enemies during lock-on
addedNEWAdded full rebinding of controls

Update 2 is here at last!

The first few Spells, Scrolls, Damage Types, overhauls to existing systems, dozens of fixes and updates based on feedback - Check out the full changelog below!

---------------

I'd like to take this moment also to introduce someone new to the project - some of you might already know him. The composer for the full Sword Hero OST will be Adam Dziezyk, creator of incredible works such as the soundtrack of the Gothic 2 mod, Goddess Heart and more! You can already hear a small taste of his work in today's video.

The next Update is going to be about Crimes, Laws and NPC reactions

--------------

Finally, a bit of BackerKit PSA, as usual :). There are still 485 backers who did not claim their order along with their account where their rewards will arrive, including the Alpha Key. If you personally know someone who backed, but haven't yet filled out their Survey, please ask them to do so. If any help is needed, my DMs are always open.

Have great rest of the week everyone! UPDATE 2 - Scrolls & Damage Types (v.0.0.12)

NEW

  • Added Option to toggle off button prompts on highlighted objects

  • Enabled D-pad up/down to cycle between enemies during lock-on

  • Added full rebinding of controls

  • Added gamepad rebinding

  • Added explicit control scheme switch option (PC/XB/PS)

  • Doubled interactive foliage distance

  • Added Master audio slider

  • Added cheat to teleport to specific locations

  • Overhauled Spell/Ability casting to be hold-based (tap still works too)

  • Completely detached player control from player characters

  • Added dev cheat to take over other creatures

  • Implemented mechanics for Transformation/Possession

  • Mealbug tunnels feature

  • Transform into Mealbug Spell

  • Implemented Scroll item type

  • Implemented Scroll selection and using

  • Made chosen Spell/Ability/Scroll be saved

  • Glide Spell

  • Phantom Hand Spell

  • Made Psi be Saved

  • Added Range stat to Runes

  • Added test Rune as spawnable

  • Implemented Damage types (Sharp: Bonus against flesh, penalty against armor) (Blunt: Bonus against armor, penalty against flesh) (Pierce: Balanced)

  • Separated Buildup types (Fire, Poison, Curse)

  • Overhauled Buildup logic

  • Made fires damage props

  • Removed auto-decapitate on kill (Bodyparts actually need to get to 0)

  • Archery improvements batch

  • Smaller world model adjustments/fixes

  • Made Oxygen level be saved

  • Added new Ailments: Cursed, Scorched, Poisoned, Transformation Sickness, Cold (WIP), Fever

  • Added Perks temporarily for testing in Character Creation: Arrow Recover, Psi Regen, Hardy I., Agile

  • Added new Perk: Transformation Mastery

UPDATES

  • Fixed fish speed being tied to framerate

  • Fixed character slightly drifting when paused

  • Further backwards compatibility fixes - however previously existing buffs/debuffs will appear weird

  • Adjusted ragdoll collision damage threshold

  • Buffed climb late-grab damage

  • Fixed being able to initiate conversation with NPCs who want to beat you up

  • Fixed lock-on deactivating by itself under certain conditions

  • Added pathfinding to locked rooms in Ironshire

  • Adjusted Retro filter

  • Fixed leaders doing their hand wave animation with weapon drawn too

  • Fixed existing suspicions progressing if target is downed/dead/ragdolled

  • Fixed overlapping barks interfering with each other

  • Readjusted gamepad deadzones

  • Fixed camera getting offset when forward movement intent is present but can't move

  • Fixed corpse moving slightly when loading a game

  • Fixed strange leg movements just after loading

  • Improvements to dialogue camera to make it less likely to clip into walls

  • Fixed NPCs being alerted of "crimes" by corpses

  • Fixed being able to interact with certain objects when downed

  • Fixed NPCs not attacking when interacting with a bed

  • Made Post usage be interrupted by taking damage

  • Fixed becoming wet from rain under roof

  • Fixed fires not burning during rain, regardless of roof above

  • Fixed Chicks being called Mealbugs

  • Made hurting livestock count as vandalism

  • Updated cloud/horizon shader

  • Climbing fluidity adjustments

  • Added sideways compensation for legs during climbing

  • Fixed some physics elements staying active when paused

  • Made dialogue option selection behave better with cursor+explicit navigation

  • Fixed bodyparts occasionally disappearing near the edges of the screen

  • Fixed loot/lift prompts appearing for creatures that are ragdolled but otherwise not dead/downed

  • Fixed attack deeds having only 1 meter distance

  • Improved audio culling

  • Fixed chandeliers occasionally falling through the ground

  • Fixed chandeliers killswitch only starting to count down after a successful damage

  • Fixed arrows appearing afloat after destroying a breakable

  • Fixed candelabra collider

  • Work on pathfinding validation tools

  • Upgrades to NPC reactions to sounds and explosions/spells

  • Made it so that NPCs don't need to see a murder directly to register, if they share a target with the victim

  • Fixed NPCs stepping in place between dialogue animations

  • Made Dodge input buffered

  • Fixed missing blood effects

  • Fixed footsteps occasionally not playing when going up slopes

  • Lowered minimum damage to 1

  • Made visual wounds be generated differently based on Damage Type

  • Fixed jerking when refreshing player look in Tournament view

  • Paired all damage sources with whether they are of physical or magical origin (Stat requirement for damaging certain objects)

  • Unified trajectory calculations

  • Improved projectile collisions

  • Fixed being able to shoot through hugged walls

  • Fixed dev console help window displaying commands multiple times

  • Fixed lag spike when camera enters water for the first time

  • Updated Perk tracking

  • Updated Ailment tracking

  • Disabled wetness mechanic in Tournament to avoid catching cold

Source

Steam News / 28 May 2026

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