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Steam News4 May 20261mo ago

Closed Alpha Update 1

Hey Hey Everyone! It took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1 Next up - Update 2, which will be the Damage Types Update, along with some other cool features,

Full notes

Full Sword Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

94 fixes12 additions7 changes6 removals
  • Balance
  • Gameplay
  • Compatibility
  • Performance
  • Store
  • Fixes
fixedIt took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1Next up - Update 2, which will be the Damage Types Update, along with some other cool features, such as the first 3 spells, which sadly didn't make it into Update 1 due to the volume.
fixedIt took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1Very big thanks to Oddly and everyone on Discord for the reports you've been making so far, it was very-very useful.
fixedIt took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1-------------
fixedIt took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1I'd like to take this moment to talk a bit about the BackerKit too - Almost everyone who bought Alpha access had received their key already, which is awesome, and overall we're at 92% completeness for the Surveys. If you haven't yet claimed your key, it is highly likely that it was delivered to you shortly after you completed the survey, and you can find it on your account. ---------------
changedIt took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1I'll continue to be on the lookout for feedback and reports on Discord as previously - To make things cleaner and more unified in some areas, the project underwent some minor refactors - I've been testing the build throughout the weekend, but more eyes cover more ground ːcozykcdaxeː
fixedIt took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1Thank you all hanging around, I'll try my best to return to a more frequent posting schedule, but it's hard to do so without falling into the trap many others fall into - making more content about my game than making the game itself. ːsteamthumbsupː

Hey Hey Everyone!

It took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1

Next up - Update 2, which will be the Damage Types Update, along with some other cool features, such as the first 3 spells, which sadly didn't make it into Update 1 due to the volume.

Very big thanks to Oddly and everyone on Discord for the reports you've been making so far, it was very-very useful.

--------------

I'd like to take this moment to talk a bit about the BackerKit too - Almost everyone who bought Alpha access had received their key already, which is awesome, and overall we're at 92% completeness for the Surveys. If you haven't yet claimed your key, it is highly likely that it was delivered to you shortly after you completed the survey, and you can find it on your account. ---------------

I'll continue to be on the lookout for feedback and reports on Discord as previously - To make things cleaner and more unified in some areas, the project underwent some minor refactors - I've been testing the build throughout the weekend, but more eyes cover more ground ːcozykcdaxeː

Thank you all hanging around, I'll try my best to return to a more frequent posting schedule, but it's hard to do so without falling into the trap many others fall into - making more content about my game than making the game itself. ːsteamthumbsupː

In the next update I'll also speak more about "us", as in who are going to be the final "team" behind Sword Hero.

Have a great rest of the week! ------------------ Full Changelog: UPDATE 1 (v0.0.11)

  • Controller Support (Experimental)

  • Added option to disable Dodge slow-mo

  • Added anti-epilepsy mode which disables screen pulses and lightning effect

  • Dozens of smaller fixes and optimizations

  • Dialogue checks for stats, gold, etc. implemented

  • Allowed books to cause something when read

  • For testing purposes, made the Priest, Smith, Surgeon, Tavern and Shopkeeper have placeholder functions (Teacher, Merchant)

  • Added the first climb paths and Climbing perk

  • Upgraded climbing visuals

  • Fixed armors "randomly" appearing bloody

  • Fixed memory leak (game performance deteriorating over time)

  • Made characters clear their intents between Tournament rounds

  • Fixed dead NPC weapon duplication due to loading a Save

  • Fixed NPCs occasionally looting twice the gold amount

  • Removed hand IK reaction to hits

  • Fixed chandeliers dealing damage on collision even after it finished falling

  • Improved Thrasher (giant fish) base behavior

  • Fixed opening inventory while consuming an item in combat mode, breaking state

  • Removed current from Ocean

  • Restored function of Discord and Socials buttons

  • Adjusted burn area for campfires and fireplaces

  • Gave Lunarith a hiding spot

  • Restored Tournament/Arena mode sequences

  • Implemented safeguards to properly abort interactions if player gets ragdolled during the process

  • Retired PSX mode (might make a return, but as of now it had some quirks that needs changes)

  • Fixed Dialogue camera occasionally beginning to spin uncontrollably

  • Made non-humanoids not react to crimes

  • Fixed non-interactive arrows glowing as if they are lootable

  • Made abilities be connected to their caster (fix for missing damage numbers even if On)

  • Made damage numbers spawn a bit higher

  • Made local avoidance react to other creatures too

  • Implemented Tripwire save/load

  • Made NPCs react to looting bodies of their friends

  • Made items in the Noble's house be owned by him

  • Made torches stackable

  • Fixed Torch draining

  • Added mountain-goating countermeasures

  • Fixed objects blocking explosion damage from themselves

  • Fixed "mystery floating objects" after Loading

  • Fixed giant flies not exploding if their death interrupted their swelling

  • Fixed being able to loot an item while launching via Telekinesis

  • Made switching between interior and exterior atmosphere smooth

  • Optimized caching of particle points (fix for torch flame sometimes not appearing in the sewers, for example)

  • Fixed being able to Pause while Loading screen haven't yet disappeared

  • Restored Mealbug/Crow lootability

  • Made ragdolls' health be affected by collisions

  • Fixed being able to Save mid-consumption

  • Made NPCs be able to have different reactions to explosions depending on their status

  • Made explosions propagate cause (Cauldrons should reward XP for kills)

  • Fixed armchairs being able to be interacted from the behind only

  • Fixed icons of Mortar and Pestle

  • Implemented Saving of critters (Mealbugs, Crows, etc.)

  • Added money cheat command

  • Made Strength, Dexterity and Arcane Elixirs spawnable via cheat

  • Added a notification if cheat ItemID is invalid

  • Countermeasures against objects clipping through the ground

  • Made creatures with multiple attacks only signal the ones that aren't disabled due to missing bodyparts

  • Adjusted Wound/Scar placeholder visuals

  • Disabled object selection while noClip is active

  • Fixed character velocity decay while being paused

  • Removed beams from Ironshire abandoned storage

  • Fixed the audio of certain moving elements not being affected by audio setting

  • Implemented pressure plate saving

  • Switched Finish and Back buttons during character creation

  • Made canopy above Captain's room solid

  • Fixed food ingredients not showing healing potency when hovered in radial menu

  • Fixed NPCs occasionally using their POST during combat as they pass it

  • Fixed occasional "blank" attacks of NPCs

  • Fixed Leaders acting weird if commanding while using a POST

  • Fixed NPCs being able to lift Corpses they can't normally reach

  • Made NPCs be able to open doors properly

  • Added fallback measures to help with characters that get stuck

  • Made characters stop using their Post if being talked to from behind

  • Made Post transition movement be animated

  • Fixed being able to Interact with certain objects while downed

  • Fixed Monsters fleeing if their right "hand" is cut off

  • Reverted to old outline method

  • Fixed Camera updating even if the game is Paused

  • Fixed Greyskin not dropping their weapon if their right arm is cut off

  • Fixed Greyskin crawling if their leg is cut off

  • Fixed characters looking in wrong direction in the Arena

  • Fixed longer bodypart names getting truncated

  • Enabled fleeing for Lesser Greyskin

  • Made the Equipment of characters be owned by the Faction

  • Made liftable objects interact with the water

  • Enabled Looting of bodies while swimming

  • Added ailment names to localization (ex. fix for WellRested being without space)

  • Made changing Equipment not drop carried object

  • Allowed using of items by dragging them on the character

  • Made carried torches stay lit when lifting something

  • Made it possible to lift and carry objects/bodies while swimming

  • Fixed missing Lift prompt for crawling enemies

  • Fixed thrown bodies not dealing damage

  • Fixed being able to open character menus for a moment while downed

  • Fixed not being able to lift downed characters who were downed straight from a Post (such as covering due to being scared)

  • Fixed stuck locked on if beginning to crawl while locked on

  • Fixed Uncoscious state persisting between Tournament rounds

  • Fixed lifting removing downed state from NPC

  • Added cheat to cause an NPC to get downed

  • Added cheat to cause an NPC to become invincible

  • Fixed ragdoll rotating in air if lifting process is interrupted

  • Fixed walking in water instead of swimming under certain conditions

  • Fixed white star on radial menu staying behind after dropping equipped weapon

  • Fixed highlight appearing when hovering unslottable item above hotbar slot

  • Disallowed duplicate hotbar slots

  • Fixed Ranged Weapon draw input sheathing melee weapon if no ranged weapon is equipped

  • Fixed radial skill menu not appearing if input is held when the input is reenabled

  • Fixed walk animation speed (default combat walk speed will feel much slower - will be adjusted later.)

  • Fixed flails moving slightly when game is paused

  • Fixed not being able to crouch and jump if attack input is held

  • Fixed being able to interact with UI panels that are fading out

Source

Steam News / 4 May 2026

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