Full notes
Full Sword Hero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Compatibility
- Performance
- Store
- Fixes
Hey Hey Everyone!
It took a bit longer than originally planned due to the sheer amount of fixes, but here it is - Update 1
Next up - Update 2, which will be the Damage Types Update, along with some other cool features, such as the first 3 spells, which sadly didn't make it into Update 1 due to the volume.
Very big thanks to Oddly and everyone on Discord for the reports you've been making so far, it was very-very useful.
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I'd like to take this moment to talk a bit about the BackerKit too - Almost everyone who bought Alpha access had received their key already, which is awesome, and overall we're at 92% completeness for the Surveys. If you haven't yet claimed your key, it is highly likely that it was delivered to you shortly after you completed the survey, and you can find it on your account. ---------------
I'll continue to be on the lookout for feedback and reports on Discord as previously - To make things cleaner and more unified in some areas, the project underwent some minor refactors - I've been testing the build throughout the weekend, but more eyes cover more ground ːcozykcdaxeː
Thank you all hanging around, I'll try my best to return to a more frequent posting schedule, but it's hard to do so without falling into the trap many others fall into - making more content about my game than making the game itself. ːsteamthumbsupː
In the next update I'll also speak more about "us", as in who are going to be the final "team" behind Sword Hero.
Have a great rest of the week! ------------------ Full Changelog: UPDATE 1 (v0.0.11)
Controller Support (Experimental)
Added option to disable Dodge slow-mo
Added anti-epilepsy mode which disables screen pulses and lightning effect
Dozens of smaller fixes and optimizations
Dialogue checks for stats, gold, etc. implemented
Allowed books to cause something when read
For testing purposes, made the Priest, Smith, Surgeon, Tavern and Shopkeeper have placeholder functions (Teacher, Merchant)
Added the first climb paths and Climbing perk
Upgraded climbing visuals
Fixed armors "randomly" appearing bloody
Fixed memory leak (game performance deteriorating over time)
Made characters clear their intents between Tournament rounds
Fixed dead NPC weapon duplication due to loading a Save
Fixed NPCs occasionally looting twice the gold amount
Removed hand IK reaction to hits
Fixed chandeliers dealing damage on collision even after it finished falling
Improved Thrasher (giant fish) base behavior
Fixed opening inventory while consuming an item in combat mode, breaking state
Removed current from Ocean
Restored function of Discord and Socials buttons
Adjusted burn area for campfires and fireplaces
Gave Lunarith a hiding spot
Restored Tournament/Arena mode sequences
Implemented safeguards to properly abort interactions if player gets ragdolled during the process
Retired PSX mode (might make a return, but as of now it had some quirks that needs changes)
Fixed Dialogue camera occasionally beginning to spin uncontrollably
Made non-humanoids not react to crimes
Fixed non-interactive arrows glowing as if they are lootable
Made abilities be connected to their caster (fix for missing damage numbers even if On)
Made damage numbers spawn a bit higher
Made local avoidance react to other creatures too
Implemented Tripwire save/load
Made NPCs react to looting bodies of their friends
Made items in the Noble's house be owned by him
Made torches stackable
Fixed Torch draining
Added mountain-goating countermeasures
Fixed objects blocking explosion damage from themselves
Fixed "mystery floating objects" after Loading
Fixed giant flies not exploding if their death interrupted their swelling
Fixed being able to loot an item while launching via Telekinesis
Made switching between interior and exterior atmosphere smooth
Optimized caching of particle points (fix for torch flame sometimes not appearing in the sewers, for example)
Fixed being able to Pause while Loading screen haven't yet disappeared
Restored Mealbug/Crow lootability
Made ragdolls' health be affected by collisions
Fixed being able to Save mid-consumption
Made NPCs be able to have different reactions to explosions depending on their status
Made explosions propagate cause (Cauldrons should reward XP for kills)
Fixed armchairs being able to be interacted from the behind only
Fixed icons of Mortar and Pestle
Implemented Saving of critters (Mealbugs, Crows, etc.)
Added money cheat command
Made Strength, Dexterity and Arcane Elixirs spawnable via cheat
Added a notification if cheat ItemID is invalid
Countermeasures against objects clipping through the ground
Made creatures with multiple attacks only signal the ones that aren't disabled due to missing bodyparts
Adjusted Wound/Scar placeholder visuals
Disabled object selection while noClip is active
Fixed character velocity decay while being paused
Removed beams from Ironshire abandoned storage
Fixed the audio of certain moving elements not being affected by audio setting
Implemented pressure plate saving
Switched Finish and Back buttons during character creation
Made canopy above Captain's room solid
Fixed food ingredients not showing healing potency when hovered in radial menu
Fixed NPCs occasionally using their POST during combat as they pass it
Fixed occasional "blank" attacks of NPCs
Fixed Leaders acting weird if commanding while using a POST
Fixed NPCs being able to lift Corpses they can't normally reach
Made NPCs be able to open doors properly
Added fallback measures to help with characters that get stuck
Made characters stop using their Post if being talked to from behind
Made Post transition movement be animated
Fixed being able to Interact with certain objects while downed
Fixed Monsters fleeing if their right "hand" is cut off
Reverted to old outline method
Fixed Camera updating even if the game is Paused
Fixed Greyskin not dropping their weapon if their right arm is cut off
Fixed Greyskin crawling if their leg is cut off
Fixed characters looking in wrong direction in the Arena
Fixed longer bodypart names getting truncated
Enabled fleeing for Lesser Greyskin
Made the Equipment of characters be owned by the Faction
Made liftable objects interact with the water
Enabled Looting of bodies while swimming
Added ailment names to localization (ex. fix for WellRested being without space)
Made changing Equipment not drop carried object
Allowed using of items by dragging them on the character
Made carried torches stay lit when lifting something
Made it possible to lift and carry objects/bodies while swimming
Fixed missing Lift prompt for crawling enemies
Fixed thrown bodies not dealing damage
Fixed being able to open character menus for a moment while downed
Fixed not being able to lift downed characters who were downed straight from a Post (such as covering due to being scared)
Fixed stuck locked on if beginning to crawl while locked on
Fixed Uncoscious state persisting between Tournament rounds
Fixed lifting removing downed state from NPC
Added cheat to cause an NPC to get downed
Added cheat to cause an NPC to become invincible
Fixed ragdoll rotating in air if lifting process is interrupted
Fixed walking in water instead of swimming under certain conditions
Fixed white star on radial menu staying behind after dropping equipped weapon
Fixed highlight appearing when hovering unslottable item above hotbar slot
Disallowed duplicate hotbar slots
Fixed Ranged Weapon draw input sheathing melee weapon if no ranged weapon is equipped
Fixed radial skill menu not appearing if input is held when the input is reenabled
Fixed walk animation speed (default combat walk speed will feel much slower - will be adjusted later.)
Fixed flails moving slightly when game is paused
Fixed not being able to crouch and jump if attack input is held
Fixed being able to interact with UI panels that are fading out
Source
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