Full notes
Full Sword Hero update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Compatibility
Sword Hero changes
0.0.75
Characters will now properly place their legs during defending even if there is movement intent
Player character will now properly stop blocking if Menu is active
Carrying objects and other characters will no longer persist between rounds.
Added a percentage display to Look Sensitivity slider
Fixed limb widget staying on-screen after abandoning Tournament run.
Adjusted default brightness levels
Adjusted Interruption - it can now be triggered through the Damage frames too, not just the preparation frames
Interruption no longer depletes the entire of Poise of the victim
Reverted attack move amount to pre-Tournament value
Faster bodypart tracking IK
Re-enabled rotating during air attacks (Let me know please whether it still results in cheese strats - since its recovery is now longer)
Fixed dodge velocity diminishing when character leaves ground for a little bit (such as dodging over a mealbug)
Slightly lower amount of time needed to hold attack to trigger a charged attack
Made sprinting while locked on smoother (if you still experience jittering between states, please DM or ping me on one of my platforms - You might be trying to play Sword Hero through Proton, which has some compatibility issues, and not yet supported.)
Removed flare from braziers
Fixed being able to call up pause menu during Loading
Fixed being locked into Crawl mode afterwards losing a leg in Tournament mode
Ensured that there can't be too early or too late in Tournament mode due to darkness
Made next fight prompt fade out if Pause Menu is open to avoid overlap
Optimized "Take All" action - It can still use another pass later on, but for now it should already be much better.
Fixed Inventory and Photo mode UI potentially overlapping
Fixed Settings Window hanging out of screen on Wide resolutions
Adjusted NPC projectile dodging behaviour slightly, and made it so that they won't attempt to dodge when Mage is shooting blanks.
Added wrap-around for target scrolling in the cursor-based mode too.
Reverted Ranged locomotion to pre-Tournament state
Fixed items persisting between Tournament runs
Removed the Token system from the Tournament - instead, you unlock higher Tier loadouts by advancing through the Tournmanent levels, and if you die, you fall back one level.
Known Issues:
Couldn't reproduce Ragdoll stretching out when kicked - If somebody has reliable reproduction steps, I'd very grateful.
Enemies beginning too close to player in Tournament
Enemies occasionally teleporting in Tournament (Both of these will be fixed once I'll implement my own pathfinding during Alpha)
Sometimes upon returning to menu the character won't have equipment and randomize gear stops functioning
Source
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