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Steam News28 January 20265mo ago

First Tournament Patch

0.0.75 Characters will now properly place their legs during defending even if there is movement intent Player character will now properly stop blocking if Menu is active Carrying objects and other characters will no lon

Full notes

Full Sword Hero update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions7 changes4 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Compatibility
changedCharacters will now properly place their legs during defending even if there is movement intent
changedPlayer character will now properly stop blocking if Menu is active
removedCarrying objects and other characters will no longer persist between rounds.
addedAdded a percentage display to Look Sensitivity slider
fixedFixed limb widget staying on-screen after abandoning Tournament run.
changedAdjusted default brightness levels

Sword Hero changes

changedCharacters will now properly place their legs during defending even if there is movement intent
changedPlayer character will now properly stop blocking if Menu is active
removedCarrying objects and other characters will no longer persist between rounds.
addedAdded a percentage display to Look Sensitivity slider
fixedFixed limb widget staying on-screen after abandoning Tournament run.

0.0.75

  • Characters will now properly place their legs during defending even if there is movement intent

  • Player character will now properly stop blocking if Menu is active

  • Carrying objects and other characters will no longer persist between rounds.

  • Added a percentage display to Look Sensitivity slider

  • Fixed limb widget staying on-screen after abandoning Tournament run.

  • Adjusted default brightness levels

  • Adjusted Interruption - it can now be triggered through the Damage frames too, not just the preparation frames

  • Interruption no longer depletes the entire of Poise of the victim

  • Reverted attack move amount to pre-Tournament value

  • Faster bodypart tracking IK

  • Re-enabled rotating during air attacks (Let me know please whether it still results in cheese strats - since its recovery is now longer)

  • Fixed dodge velocity diminishing when character leaves ground for a little bit (such as dodging over a mealbug)

  • Slightly lower amount of time needed to hold attack to trigger a charged attack

  • Made sprinting while locked on smoother (if you still experience jittering between states, please DM or ping me on one of my platforms - You might be trying to play Sword Hero through Proton, which has some compatibility issues, and not yet supported.)

  • Removed flare from braziers

  • Fixed being able to call up pause menu during Loading

  • Fixed being locked into Crawl mode afterwards losing a leg in Tournament mode

  • Ensured that there can't be too early or too late in Tournament mode due to darkness

  • Made next fight prompt fade out if Pause Menu is open to avoid overlap

  • Optimized "Take All" action - It can still use another pass later on, but for now it should already be much better.

  • Fixed Inventory and Photo mode UI potentially overlapping

  • Fixed Settings Window hanging out of screen on Wide resolutions

  • Adjusted NPC projectile dodging behaviour slightly, and made it so that they won't attempt to dodge when Mage is shooting blanks.

  • Added wrap-around for target scrolling in the cursor-based mode too.

  • Reverted Ranged locomotion to pre-Tournament state

  • Fixed items persisting between Tournament runs

  • Removed the Token system from the Tournament - instead, you unlock higher Tier loadouts by advancing through the Tournmanent levels, and if you die, you fall back one level.

Known Issues:

  • Couldn't reproduce Ragdoll stretching out when kicked - If somebody has reliable reproduction steps, I'd very grateful.

  • Enemies beginning too close to player in Tournament

  • Enemies occasionally teleporting in Tournament (Both of these will be fixed once I'll implement my own pathfinding during Alpha)

  • Sometimes upon returning to menu the character won't have equipment and randomize gear stops functioning

Source

Steam News / 28 January 2026

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