Repeated intro
Hey everyone! Here's what's new today ⏩
What changed
0 fixes1 addition5 changes0 removals
- Gameplay
- Store
- UI and audio
- Maps
addedHey everyone! Here's what's new today ⏩
changedYou can see snippets of the work-in-progress on my social media videos — so don't forget to follow (links on Steam: https://store.steampowered.com/publisher/wofo) 😉
changed❗️ Gradually getting back to coding. Because two months ago I decided to build a cool magic system where almost anything is possible (you'll be able to invent your own spells based on magical laws 🧙 that you'll discover throughout the game). They'll let you create fire, water, or something else entirely. But I need your ideas here — drop a comment with spells you'd love to see in the game 😀
changedSo, what am I getting at? I've finally figured out how to make exploring and learning the magical world genuinely fun 🎆 So it feels like your own discovery, not just reading pre-written notes with formulas and such. Next, I'll start implementing all of this: there's a big system and its UI to build 😀
changed❗️ Animations Also, many of you commented that the animations were "meh" 😀 I've decided to start polishing them gradually, and I've already done Idle and Attack for the axe 👊Steam post imageSteam post imageThey might still get adjusted (especially the hand models themselves). But if you have feedback on the animations — let me know, I'll check and fix.
changedAnyway, more to come: I'm continuing work on the map, animations, and the massive magic system. Thanks for reading till the end! 😍
SWOM changes
addedHey everyone! Here's what's new today ⏩
changedYou can see snippets of the work-in-progress on my social media videos — so don't forget to follow (links on Steam: https://store.steampowered.com/publisher/wofo) 😉
changed❗️ Gradually getting back to coding. Because two months ago I decided to build a cool magic system where almost anything is possible (you'll be able to invent your own spells based on magical laws 🧙 that you'll discover throughout the game). They'll let you create fire, water, or something else entirely. But I need your ideas here — drop a comment with spells you'd love to see in the game 😀
changedSo, what am I getting at? I've finally figured out how to make exploring and learning the magical world genuinely fun 🎆 So it feels like your own discovery, not just reading pre-written notes with formulas and such. Next, I'll start implementing all of this: there's a big system and its UI to build 😀
changed❗️ Animations Also, many of you commented that the animations were "meh" 😀 I've decided to start polishing them gradually, and I've already done Idle and Attack for the axe 👊Steam post imageSteam post imageThey might still get adjusted (especially the hand models themselves). But if you have feedback on the animations — let me know, I'll check and fix.
I'm continuing my work on level design 💻 Most likely, in every devlog for the next few months, I'll be sharing a bit about this process.
📎 What have I done so far?
❗️ Working on the " ****** Mountain"location level design: created the first settlement 🏠 and started building the first cave 🗻
You can see snippets of the work-in-progress on my social media videos — so don't forget to follow (links on Steam: https://store.steampowered.com/publisher/wofo) 😉
❗️ Gradually getting back to coding. Because two months ago I decided to build a cool magic system where almost anything is possible (you'll be able to invent your own spells based on magical laws 🧙 that you'll discover throughout the game). They'll let you create fire, water, or something else entirely. But I need your ideas here — drop a comment with spells you'd love to see in the game 😀
So, what am I getting at? I've finally figured out how to make exploring and learning the magical world genuinely fun 🎆 So it feels like your own discovery, not just reading pre-written notes with formulas and such. Next, I'll start implementing all of this: there's a big system and its UI to build 😀
❗️ Animations Also, many of you commented that the animations were "meh" 😀 I've decided to start polishing them gradually, and I've already done Idle and Attack for the axe 👊Steam post imageSteam post imageThey might still get adjusted (especially the hand models themselves). But if you have feedback on the animations — let me know, I'll check and fix.
Anyway, more to come: I'm continuing work on the map, animations, and the massive magic system. Thanks for reading till the end! 😍