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Steam News22 February 20264mo ago

Devlog 1.2 (Animations and Small Town)

Hey everyone! Here's what's new today ⏩ I'm continuing my work on level design 💻 Most likely, in every devlog for the next few months, I'll be sharing a bit about this process. 📎 What have I done so far?

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Repeated intro

Hey everyone! Here's what's new today ⏩

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
addedHey everyone! Here's what's new today ⏩
changedYou can see snippets of the work-in-progress on my social media videos — so don't forget to follow (links on Steam: https://store.steampowered.com/publisher/wofo) 😉
changed❗️ Gradually getting back to coding. Because two months ago I decided to build a cool magic system where almost anything is possible (you'll be able to invent your own spells based on magical laws 🧙 that you'll discover throughout the game). They'll let you create fire, water, or something else entirely. But I need your ideas here — drop a comment with spells you'd love to see in the game 😀
changedSo, what am I getting at? I've finally figured out how to make exploring and learning the magical world genuinely fun 🎆 So it feels like your own discovery, not just reading pre-written notes with formulas and such. Next, I'll start implementing all of this: there's a big system and its UI to build 😀
changed❗️ Animations Also, many of you commented that the animations were "meh" 😀 I've decided to start polishing them gradually, and I've already done Idle and Attack for the axe 👊Steam post imageSteam post imageThey might still get adjusted (especially the hand models themselves). But if you have feedback on the animations — let me know, I'll check and fix.
changedAnyway, more to come: I'm continuing work on the map, animations, and the massive magic system. Thanks for reading till the end! 😍

SWOM changes

addedHey everyone! Here's what's new today ⏩
changedYou can see snippets of the work-in-progress on my social media videos — so don't forget to follow (links on Steam: https://store.steampowered.com/publisher/wofo) 😉
changed❗️ Gradually getting back to coding. Because two months ago I decided to build a cool magic system where almost anything is possible (you'll be able to invent your own spells based on magical laws 🧙 that you'll discover throughout the game). They'll let you create fire, water, or something else entirely. But I need your ideas here — drop a comment with spells you'd love to see in the game 😀
changedSo, what am I getting at? I've finally figured out how to make exploring and learning the magical world genuinely fun 🎆 So it feels like your own discovery, not just reading pre-written notes with formulas and such. Next, I'll start implementing all of this: there's a big system and its UI to build 😀
changed❗️ Animations Also, many of you commented that the animations were "meh" 😀 I've decided to start polishing them gradually, and I've already done Idle and Attack for the axe 👊Steam post imageSteam post imageThey might still get adjusted (especially the hand models themselves). But if you have feedback on the animations — let me know, I'll check and fix.

I'm continuing my work on level design 💻 Most likely, in every devlog for the next few months, I'll be sharing a bit about this process.

📎 What have I done so far?

❗️ Working on the " ****** Mountain"location level design: created the first settlement 🏠 and started building the first cave 🗻

You can see snippets of the work-in-progress on my social media videos — so don't forget to follow (links on Steam: https://store.steampowered.com/publisher/wofo) 😉

❗️ Gradually getting back to coding. Because two months ago I decided to build a cool magic system where almost anything is possible (you'll be able to invent your own spells based on magical laws 🧙 that you'll discover throughout the game). They'll let you create fire, water, or something else entirely. But I need your ideas here — drop a comment with spells you'd love to see in the game 😀

So, what am I getting at? I've finally figured out how to make exploring and learning the magical world genuinely fun 🎆 So it feels like your own discovery, not just reading pre-written notes with formulas and such. Next, I'll start implementing all of this: there's a big system and its UI to build 😀

❗️ Animations Also, many of you commented that the animations were "meh" 😀 I've decided to start polishing them gradually, and I've already done Idle and Attack for the axe 👊Steam post imageSteam post imageThey might still get adjusted (especially the hand models themselves). But if you have feedback on the animations — let me know, I'll check and fix.

Anyway, more to come: I'm continuing work on the map, animations, and the massive magic system. Thanks for reading till the end! 😍

Source

Steam News / 22 February 2026

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