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- SWOM
DEVLOG 1.6
Hello everyone! Let me tell you what interesting things have happened lately: New PC I now have a new PC. For the past five years, I've been working on an inexpensive gaming laptop, and over time it started to severely…
Announcement5 changesFixGameplay - SWOM
DEVLOG 1.5
Hey everyone! What's new today? The last few weeks have been super productive: I designed a new look for the tablet and the graph-based magic section. Fixed a bunch of minor errors and bugs. Created tons of new animatio…
Patch notes3 changesFixGameplay - SWOM
Devlog 1.4
Hi everyone! 👋 What's new today? First of all, I've upgraded to Unity 6 🎉 There's not much media content yet — I'm pretty swamped, but the moment I get a spare minute, I jump straight into working on it. So if I haven…
Patch notes3 changesUI/audioPerformance - SWOM
Devlog 1.3
Hi everyone! What's new today? First off, I want to note that we are slowly gaining momentum and building a community of people interested in the game. One of my videos went viral on TikTok and gave a nice boost to my w…
Announcement7 changesGameplayPerformance - SWOM
Devlog 1.2 (Animations and Small Town)
Hey everyone! Here's what's new today ⏩ I'm continuing my work on level design 💻 Most likely, in every devlog for the next few months, I'll be sharing a bit about this process. 📎 What have I done so far? ❗️ Working on…
Store5 changesGameplayUI/audio - SWOM
Devlog 1.1 (Level design and FPS)
Hey everyone! 😎 What's new with me? FPS Optimization: Let me start by saying—I've conquered the FPS issue! My map is huge and packed with content, including tons of tree resources. Right now, the entire map features ar…
Patch notes8 changesGameplayMaps - SWOM
Devlog 1.0
Hey everyone! I’ve finally figured out how to post developer news right here on Steam—so from now on, updates will appear here too! Previously, I was only keeping a devlog in Telegram, but now it’ll be mirrored here as…
Announcement3 changesGameplayPerformance






