HomeGamesUpdatesPricingMethodology
Steam News23 June 202610d ago

Update 1.3.0

Bug fixes Fixed missing Carl head on Sheriff Carl mech (it was getting hidden after teleporting). Landmines ability (Miner Head) now properly detonates on Null and Void.

In this update5

Full notes

Full SWAPMEAT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions9 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Performance
fixedBug fixesFixed missing Carl head on Sheriff Carl mech (it was getting hidden after teleporting).
fixedBug fixesLandmines ability (Miner Head) now properly detonates on Null and Void.
fixedBug fixesTurbo Charge ability (Wheelie Legs) now properly detonates on Null and Void.
changedBug fixesReduced jitter on Carl Head when equipped during the Hunter Boss fight.
fixedBug fixesA few typos fixed in Rangus Files and subtitles.
fixedBug fixesBorder around Hunter boss fight doesn’t enable until the Hunters spawn.

SWAPMEAT changes

fixedFixed missing Carl head on Sheriff Carl mech (it was getting hidden after teleporting).
fixedLandmines ability (Miner Head) now properly detonates on Null and Void.
fixedTurbo Charge ability (Wheelie Legs) now properly detonates on Null and Void.
changedReduced jitter on Carl Head when equipped during the Hunter Boss fight.
fixedA few typos fixed in Rangus Files and subtitles.

Bug fixes

  • Fixed missing Carl head on Sheriff Carl mech (it was getting hidden after teleporting).

  • Landmines ability (Miner Head) now properly detonates on Null and Void.

  • Turbo Charge ability (Wheelie Legs) now properly detonates on Null and Void.

  • Reduced jitter on Carl Head when equipped during the Hunter Boss fight.

  • A few typos fixed in Rangus Files and subtitles.

  • Border around Hunter boss fight doesn’t enable until the Hunters spawn.

Gameplay

  • Knockback now reduced by 75% when Freezing enemies.

    • Thanks for the feedback, @Cloudkracker !

  • Adjusting camera height while Carl’s head is equipped, so you can see your character more.

  • Boombots hurt their own team now, and have 25% higher damage and knockback.

  • Null’s “starfall” slam attack now hurts enemies as well. Having some rip-roaring fun with it! Dicey play but very fun to get a win with a well-timed dodge in a group of enemies.

Audio

  • Adding Carl vocalizations for when you equip and throw his head.

  • Further Mix Adjustments.

  • Cutscene SFX mix updates

  • Minor SFX bug fixes.

  • Overhaul to voice system to improve performance and readability of SFX

Community

Join the developers playing SWAPMEAT 1.0 on Wednesday, June 24, 2pm PT! Join us for giveaways and live Q&A on our Twitch channel.

Known Issues

  • In order to track down some of the reports of continuing performance problems some players have been having, we’ve added some automatic perf reporting to the game. This system continuously tracks your game’s performance metrics and logs an error report with some hardware info and where in the game the issue occurred. We are hopeful that this data will help us to turn around some targeted improvements in the coming days!

  • Controller Glyphs rapidly switching between Xbox and PlayStation icons when using DualShock 4 with Steam input

  • Ham Hawks are having issues deploying troops at a specific location on Sub Zeroni

  • Having issues? Discord is the official bug report depot, ensuring developers see what’s going on and be able to work on a fix.

Source

Steam News / 23 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.