In this update4
Full notes
Full SWAPMEAT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Fixes
- UI and audio
SWAPMEAT changes
Bug fixes
Fixed miscellaneous crash bugs
Fixed a bug that was causing a loud humming noise to play for all connected players and persist forever through maps transitions. Thanks for the reports and extra info @adxM, @Grim, @Harvey Specter, @Goat Hobo, and @Ottoway
Fixed a bug that could cause enemies to move way too fast on Sub Zeroni
Fixed a bug with the cancel buttons closing too many windows when backing out of the key rebind screen
Fixed a bug where interacting with rangus files could sometimes lock out further interactions
Fixed an issue with frame rates being initially uncapped when opening SWAPMEAT which stressed graphics cards
Fixed a bug that was causing Null’s “starfall” attack so slam down twice each time.
Performance
Improved CPU performance by around 5%. We’re working on bigger improvements to come.
UI / UX
Add a “Mark all as Read” shortcut button to the Codex
Known Issues
In order to track down some of the reports of continuing performance problems some players have been having, we’ve added some automatic perf reporting to the game. This system continuously tracks your game’s performance metrics and logs an error report with some hardware info and where in the game the issue occurred. We are hopeful that this data will help us to turn around some targeted improvements in the coming days!
Controller Glyphs rapidly switching between Xbox and PlayStation icons when using DualShock 4 with Steam input
Ham Hawks are having issues deploying troops at a specific location on Sub Zeroni
Having issues? Discord is the official bug report depot, ensuring developers see what’s going on and be able to work on a fix.
Source
Changelog.gg summarizes and formats this update. How we read updates.
