In this update5
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Full Survival Log update
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Repeated intro
Hello, survivors!
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Survival Log changes
Thank you all for your continued interest in and support of Survival Log! First, to answer a question many survivors have been asking — "When can we play Survival Log?" — a new Demo will launch in early-to-mid July. Stay tuned!
Last time we introduced the "infrastructure" of your safehouse — multiple floors, electricity, cooking, traps, and weather — the underlying systems of "how to stay alive." This time we go a step further: once the basics of survival are in place, who you connect with, whose story you start as, and how far out you dare to scavenge will further shape how each run unfolds.
In this issue we would like to share progress on four fronts: survivor interactions, multiple playable characters, post-disaster exploration, and rebirth abilities.
(Note: all images in this issue are work-in-progress and do not represent final quality.)
1. Survivor Interactions: Help Your Neighbor, and Trade with the Faraway
You are not the only survivor after the disaster.
Close by, there is the neighbor next door. She is a girl struggling to survive just like you — players of the Demo may remember running into her at the supermarket before the disaster, where she would even lend you some cash. This time we have fully built out the neighbor rescue gameplay: rig a rope-and-basket line between the rooftops of two buildings and send over medicine and food. Every helping hand builds affinity, earning you gifts in return and exclusive supplies. A bond of survivors standing together amid the ruins begins here — and the girl you save will later return to your story in another role.
Far away, there are strangers you have never met. When stepping outside becomes dangerous, a drone becomes your bridge to trade with the outside world: load the supplies you are willing to part with, pick what you want in return, and it flies off to distant survivors to complete a "contactless trade."First-aid bandages, medkits, vitamins... their wish list against your leftover stockpile makes for an apocalyptic round of "haggling" — what to keep, what to trade, whether it is worth it, you will have to work out for yourself.
2. Multiple Characters & a New Character: The College Student (the neighbor girl)
Remember the neighbor girl you rescued across the rooftops? After you help her survive the disaster, she officially becomes a new playable protagonist you can choose!
The team is currently building a multi-character selection system — before the disaster strikes, you can choose to play as different characters. Different characters not only have different stories, but also different survival-skill focuses: the working-class guy is better at crafting, while the college student’s skill points go into farming and cooking — and this difference carries all the way through to the layout and playstyle of each one’s safehouse.
The college student’s shelter is a duplex apartment — living room and kitchen on the first floor, stairs leading up to a loft bedroom with a balcony, and storage space below. The balcony and rooms are perfect for laying out a full farming-and-cooking lifestyle, taking the path of "self-sufficiency" deep; where to stockpile, where to plant, where to fortify is yours to re-plan.
The roster of playable characters will keep expanding; more characters and their unique starting playstyles will be revealed step by step.
3. Post-Disaster Exploration: The Ruined Supermarket & The Abandoned School
Besides managing your safehouse, you can also head out to unknown locations to explore and scavenge. This issue advanced the creation of post-disaster exploration sites, sorted by scale:
Medium site · The Ruined Supermarket: After the power is out, the supermarket is pitch black, and a single flashlight beam is all you have to light your steps; beyond the circle of light lie toppled shelves and an overturned truck. Scavenging is a gamble against time and risk — a progress bar at the top of the screen marks how deep you have gone, and the "Retreat" button is always at hand: the post-disaster supermarket has become a maze both familiar and strange. Push for one more shelf, or quit while you are ahead?
Large site · The Abandoned School: bigger in scale, more complex in structure, richer in supplies and more dangerous. It is the largest exploration site we have been building recently.
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4. Start Over, Carrying Your Memories
What happens if you do not make it to the end of a run? None of the days you lived are wasted — they settle into"Conviction Points"that make you stronger in the next cycle than in the last. And as this issue’s safehouse remodeling, farming, cooking, and traps keep growing richer, the abilities you can power up on rebirth have been greatly expanded and strengthened: whether you want to master farming and cooking, or run remodeling and defense more steadily, you will find a whole growth path to light up. Rebirth is no longer just about being "tougher" — it is about getting more and more fluent at the survival style you have chosen. Every rebirth makes you stronger, with a clearer plan for survival.
5. What’s Next
More is on the way: a third character — the Warehouse Keeper — with his own unique starting playstyle, more post-disaster exploration maps, and a main storyline branching toward different endings; we are also developing a smartphone that connects you to the outside world (community groups, calls for help from unknown numbers, late-night socializing) and more "varied" strategic choices before the disaster.
Thanks to everyone who has been with us along the way — see you next issue!
Source
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