Full notes
Full SURV1V3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Compatibility
Hi survivors, release 1.0.5 is live!
We are glad to announce the March release! This release is mainly focused on performance and scalability enhancements We're also fixing a few annoying crashes and all reported bugs, check the full changelog below!
Enjoy!😉
PS: while downloading the new update, please spend 1 minute of your time leaving a review! This is a 2 guys project... and we need your support! 🥰
Performance boost
We continue to work on performances. This time we worked on many aspects bringing great benefit both on CPU and GPU side 😉 We also added a deeper scalability allowing users with low-end hardware to have great benefits changing graphics detail in option menu!
For new users, graphics detail will be set according hardware performance. 😍
Graphics
Moving to Unreal Engine 4.27 we also adding support for AMD FSR Support (beta) and upgrading DLSS support to versione 2.3.1 😎 For color blind users we are adding 3 color blind modes within the comfort section
Objects weight
Many of you asked for it to add more realism, now all big objects have some inertia when grabbed 😎
Check also the full changelog below! Enjoy! 😋
New features & tweaks:
- core: porting to Unreal Engine 4.27
- performance: boosting CPU performances
- performance: boosting GPU performances
performance: introducing a hardware scalability test on first boot to set graphics detail according to CPU and GPU performances - performance: tuning graphics detail settings to best fit different hardware - inventory: adding inertia effect to all game objects - graphics: NVIDIA DLSS 2.3.1 - graphics: AMD FSR Support (beta) - graphics: colorblindness setting - tablet: removing white circle marks for backpack collectibles - survival mode: player won't drop his inventory exiting the game - bad santa mission: increasing gas tank weight
Fixed bugs: - core: fixed some rare crashes - survival: player losing inventory when joining a match - prologue missions: player can spawn with 2 tactical tablets - all maps: fixing adjusting kill z for all maps - survive mission: butcher can be killed with 3 explosive arrows - multiplayer: fixing client/server sync issue for some doors/cases - weapons: fixing explosive arrows damage algorithm (causing too much damage in the hit point) - weapons: gas tanks and cylinders don't explode as supposed (multiplayer sync issues + staged explosions) - How To Survive mission: quivers can't be used before relative mission step, bricking the mission - minor bugs
To get in touch with us, just drop a line on the discussions forum or join our discord channel. As usual, feedback is always welcome!
Source
Changelog.gg summarizes and formats this update. How we read updates.
