May is the month of stability improvements. Update #12 fixes all the remaining issues that could cause the game to be unstable and eventually crash.
In this update2
Full notes
Full SUPERVERSE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
Performance
changedMay is the month of stability improvements. Update #12 fixes all the remaining issues that could cause the game to be unstable and eventually crash.
fixedFixedIncorrect number of fragments of debris left after NPC Destroyer's destruction - Turret's debris material inheritance - Removed ability to configure Gamma, as it seems there is a bug in the underlining 3rd party system which could cause the game to crash on some computers. - Additional check if the selected monitor is still valid, as it may have been disconnected in the meantime when changing fullscreen/window mode and screen resolution. - Fixed and removed unnecessary collision detection between some objects - Fixed trails destruction that could cause a crash on some occasions - Dynamic materials management
SUPERVERSE changes
changedMay is the month of stability improvements. Update #12 fixes all the remaining issues that could cause the game to be unstable and eventually crash.
fixedIncorrect number of fragments of debris left after NPC Destroyer's destruction - Turret's debris material inheritance - Removed ability to configure Gamma, as it seems there is a bug in the underlining 3rd party system which could cause the game to crash on some computers. - Additional check if the selected monitor is still valid, as it may have been disconnected in the meantime when changing fullscreen/window mode and screen resolution. - Fixed and removed unnecessary collision detection between some objects - Fixed trails destruction that could cause a crash on some occasions - Dynamic materials management
May is the month of stability improvements. Update #12 fixes all the remaining issues that could cause the game to be unstable and eventually crash.
A detailed list of technical changes follows:
[Update #12] 2020-05-20
Fixed
Incorrect number of fragments of debris left after NPC Destroyer's destruction - Turret's debris material inheritance - Removed ability to configure Gamma, as it seems there is a bug in the underlining 3rd party system which could cause the game to crash on some computers. - Additional check if the selected monitor is still valid, as it may have been disconnected in the meantime when changing fullscreen/window mode and screen resolution. - Fixed and removed unnecessary collision detection between some objects - Fixed trails destruction that could cause a crash on some occasions - Dynamic materials management
Added
Semi-automatic stress testing system
Big thank you for the players who supported us with detailed descriptions of issues and testing on their computers.