HomeGamesUpdatesPricingMethodology
Steam News20 March 20263mo ago

Major Update – 64-bit Support & Tutorial Improvements

Hey everyone! We've got a big one for you today — and honestly, the story behind it is almost as wild as the update itself. 64-bit Support is Here!

Full notes

Full SUPERVERSE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

0 fixes2 additions6 changes0 removals
  • Compatibility
  • Gameplay
added64-bit Support is Here!The new version of the game now ships with a 64-bit executable, and here's the fun backstory on why that happened.
changed64-bit Support is Here!A little while ago, we got our hands on a pretty extraordinary piece of hardware — a machine packing a whopping 128 GB of RAM . Yes, gigabytes. It's an absolute beast. Naturally, we were excited to see how the game would run on it.
changed64-bit Support is Here!Except... it didn't. 😅
changed64-bit Support is Here!Turns out, this monster machine had a mysterious system bug where even small memory allocations — we're talking just a few tens of megabytes — would flat-out fail when running a 32-bit executable on Windows . Whether it was a driver issue or something deep in Windows itself, we honestly couldn't pin it down. The machine had more RAM than most people's wildest dreams, and it couldn't grab a tiny slice of it for our game. Amazing.
changed64-bit Support is Here!Interestingly, the Linux version running via Proton had no such problems — the 32-bit executable worked just fine there. So this was very much a Windows-specific mystery. 🐧
changed64-bit Support is Here!The fix? Switch to 64-bit. Once we did, the game gained access to the full memory space, the weird Windows bug disappeared, and everything ran beautifully.

We've got a big one for you today — and honestly, the story behind it is almost as wild as the update itself.

64-bit Support is Here!

The new version of the game now ships with a 64-bit executable, and here's the fun backstory on why that happened.

A little while ago, we got our hands on a pretty extraordinary piece of hardware — a machine packing a whopping 128 GB of RAM. Yes, gigabytes. It's an absolute beast. Naturally, we were excited to see how the game would run on it.

Except... it didn't. 😅

Turns out, this monster machine had a mysterious system bug where even small memory allocations — we're talking just a few tens of megabytes — would flat-out fail when running a 32-bit executable on Windows. Whether it was a driver issue or something deep in Windows itself, we honestly couldn't pin it down. The machine had more RAM than most people's wildest dreams, and it couldn't grab a tiny slice of it for our game. Amazing.

Interestingly, the Linux version running via Proton had no such problems — the 32-bit executable worked just fine there. So this was very much a Windows-specific mystery. 🐧

The fix? Switch to 64-bit. Once we did, the game gained access to the full memory space, the weird Windows bug disappeared, and everything ran beautifully.

So if you happen to be rocking a 128 GB RAM setup with cursed Windows drivers — we've got you covered now. 🎉

Don't worry — 32-bit is still there!

We know not everyone is running bleeding-edge hardware (or haunted hardware, for that matter). The 32-bit version of the game is still included in the package, so you're not left behind.

Tutorial Polish

We also snuck in some quality-of-life improvements to the Tutorial level. The intro sequence is now a bit snappier, so returning players won't have to sit through as much of it when starting a new run. Small change, but we think you'll appreciate it!

That's all for this update! As always, let us know if you run into anything weird — especially if you have 128 GB of RAM on Windows. 👀

Thanks for playing, and see you in the next one!

Source

Steam News / 20 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.