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Steam News18 December 20232y ago

Minor Early Access Update - UI polish & lots of fixes

This time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced

Full notes

Full Super Marxist Twins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions6 changes1 removal
  • Compatibility
  • Gameplay
  • Fixes
  • UI and audio
addedThis time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced soon, and achievements which will go live with our full release! The game has also been re-submitted for review on Steam Deck Compatibility. This will hopefully give us that sweet sweet "Verified" green checkmark, but at the very least we think we'll get "Playable" with this update.
changedGENERALUpdated game select screen. There are now only 3 save slots. If you already had more than 3 saves they will still show up, but the screen may scroll and behave oddly.
addedTECHNICALAdded 'Run in Background' option to Options -> Gameplay
removedTECHNICALRemoved 'vecima' as default text for sign-in
changedGAMEPLAYReduced gold coin bounces to 2
fixedLEVELSFixed camera bias in 4-6

Super Marxist Twins changes

addedThis time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced soon, and achievements which will go live with our full release! The game has also been re-submitted for review on Steam Deck Compatibility. This will hopefully give us that sweet sweet "Verified" green checkmark, but at the very least we think we'll get "Playable" with this update.
changedUpdated game select screen. There are now only 3 save slots. If you already had more than 3 saves they will still show up, but the screen may scroll and behave oddly.
addedAdded 'Run in Background' option to Options -> Gameplay
removedRemoved 'vecima' as default text for sign-in
changedReduced gold coin bounces to 2

This time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced soon, and achievements which will go live with our full release! The game has also been re-submitted for review on Steam Deck Compatibility. This will hopefully give us that sweet sweet "Verified" green checkmark, but at the very least we think we'll get "Playable" with this update.

GENERAL

- Updated game select screen. There are now only 3 save slots. If you already had more than 3 saves they will still show up, but the screen may scroll and behave oddly.

TECHNICAL

  • Added 'Run in Background' option to Options -> Gameplay

  • Removed 'vecima' as default text for sign-in

GAMEPLAY

  • Reduced gold coin bounces to 2

LEVELS

  • Fixed camera bias in 4-6

ART

  • Fixed lighting on Player characters' raised arms

LEVEL EDITOR

  • Updated select tile tool to pull from other layers based on visibility

  • Added 'Move To Layer' tool

  • Added play & stop buttons for music dropdown

  • Fixed level validation bug

  • Fixed level timer stuck displaying in editor

  • Various small UI bug fixes and improvements

UI

  • Overhauled the look of the UI, especially buttons

  • Added the ability to rebind UI controls

FIXES

  • Fixed bug that would sometimes drop the player through platforms when landing on them

  • Fixed bug where player is not in control of character on level start

  • Fixed Steam's floating keyboard not working on Steam Deck

  • Fixed problem where single resource pickup could spawn charact AND count towards powering up

  • Fixed backtracking from 4-8 not working properly

  • Fixed bug when reading signs

  • Fixed audio intialization bug on items spawned when something dies

  • Fixed bullet tumble reset (so newly fired bullets don't tumble)

OTHER

  • Updated Credits

  • Worked on bosses, to be announced soon!

  • Laid the groundwork for Achievements, which will be activated upon release!

  • There are probably other changes that we missed calling out here!

Source

Steam News / 18 December 2023

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