Full notes
Full Super Marxist Twins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
Super Marxist Twins changes
This time around there's not a ton of new content, but we've been hard at work on bug fixes & polish, especially in the UI and Editor, and we've also been working behind the scenes on new bosses that will be introduced soon, and achievements which will go live with our full release! The game has also been re-submitted for review on Steam Deck Compatibility. This will hopefully give us that sweet sweet "Verified" green checkmark, but at the very least we think we'll get "Playable" with this update.
GENERAL
- Updated game select screen. There are now only 3 save slots. If you already had more than 3 saves they will still show up, but the screen may scroll and behave oddly.
TECHNICAL
Added 'Run in Background' option to Options -> Gameplay
Removed 'vecima' as default text for sign-in
GAMEPLAY
Reduced gold coin bounces to 2
LEVELS
Fixed camera bias in 4-6
ART
Fixed lighting on Player characters' raised arms
LEVEL EDITOR
Updated select tile tool to pull from other layers based on visibility
Added 'Move To Layer' tool
Added play & stop buttons for music dropdown
Fixed level validation bug
Fixed level timer stuck displaying in editor
Various small UI bug fixes and improvements
UI
Overhauled the look of the UI, especially buttons
Added the ability to rebind UI controls
FIXES
Fixed bug that would sometimes drop the player through platforms when landing on them
Fixed bug where player is not in control of character on level start
Fixed Steam's floating keyboard not working on Steam Deck
Fixed problem where single resource pickup could spawn charact AND count towards powering up
Fixed backtracking from 4-8 not working properly
Fixed bug when reading signs
Fixed audio intialization bug on items spawned when something dies
Fixed bullet tumble reset (so newly fired bullets don't tumble)
OTHER
Updated Credits
Worked on bosses, to be announced soon!
Laid the groundwork for Achievements, which will be activated upon release!
There are probably other changes that we missed calling out here!
Source
Changelog.gg summarizes and formats this update. How we read updates.
