Full notes
Full Super Marxist Twins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Super Marxist Twins changes
We have three announcements today!
Super Marxist Twins will be on sale today as part of the Steam Autumn Sale! If you've been waiting to pick it up, well then wait a couple more hours and grab it today!
We've updated the game with some quality of life (or should I say quality of death?) improvements! In single-player when one twin dies in a pit and you have the other twin to swap to, you'll be moved to a safe position before swapping. In co-op when a twin is re-spawned you will appear on a safety platform and will be impervious to damage until you move or do any other action. We've always wanted SMT to be a challenging game, but we also wanted it to be fair, and we're hoping these changes will help it feel a little better in that regard.
The free demo for SMT has also been updated with the above features! It had been lagging behind for a while so we thought it was time to polish it up again.
Changelog:
GAMEPLAY
Improvements to death and respawn for both sp and co-op
Added 240fps cap option
Updated instruction booklet to add missing info for enemies, bosses, and more advanced moves
ART
Added approval stamp to main menu
LEVELS
- 2-1fixed errant world tile
EDITOR
Improved player handling in editor and re-implemented virtual cursor
AUDIO
Added ducking to effects audio channel
FIXES
Fixed multiple bugs around victory tonic
Fixed Signs (and Manifesto & ActivationSwitch) working when they shouldn't
Fixed player 2 controls panel navigation
Removed EventSystem from scenes and updated d-pad menu navigation (fixes d-pad inconsistency on Steam Deck in UI)
Fixed honked up prefab overrides
Solved preference initialization error
Source
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