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Steam News31 July 20232y ago

Major Early Access Update - All New Sounds & Campaign Levels Done!

It's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels!

Full notes

Full Super Marxist Twins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes13 additions15 changes2 removals
  • UI and audio
  • Maps
  • Gameplay
  • Security
  • Fixes
fixedIt's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
changedGENERALFinished the world map
changedGENERALUpdated UI that asks questions the first time the game is launched
changedGENERALImproved text entry with gamepad
changedGENERALUpdated credits
changedGENERALUpdated world map so button mashing goes to next level correctly

Super Marxist Twins changes

fixedIt's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
changedFinished the world map
changedUpdated UI that asks questions the first time the game is launched
changedImproved text entry with gamepad
changedUpdated credits

It's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).

GENERAL

  • Finished the world map

  • Updated UI that asks questions the first time the game is launched

  • Made many small tweaks to levels

  • Improved text entry with gamepad

  • Updated credits

  • Updated world map so button mashing goes to next level correctly

  • Updated home level to add some resources

  • Re-implemented wind

TECHNICAL

  • Made changes related to playing on Steam Deck

GAMEPLAY

  • Tweaked swimming mechanics a bit more

  • Removed explosive vulnerability from pig enemies

  • Removed falling rock vulnerability from enemies

AUDIO

  • Most of the sound effects in the game have been replaced with new ones by Jordan Hartsfield

LEVELS

  • All campaign levels are now in the game!

  • Added Level 4-6

  • Added Level 4-7

  • Added Level 4-8

  • Made many small tweaks to levels

ART

  • Added final art for Blowfish enemy

  • Added final art for Countryside backgrounds

  • Added final art for Sea backgrounds

  • Added final art for first boss platform

  • Added final art for Saw

  • Added final art for Propeller

  • Updated signs to stand out more

  • Made ricocheted bullets tumble

LEVEL EDITOR

  • Improved Smart Tile behavior in Industrial Forge

  • Improved auto-collision in Industrial Forge

  • Improved documentation in Industrial Forge

  • Updated empty spaces in templates to erase tiles when template is pasted

  • Fixed zoom issue in editor at some non-game-native resolutions

UI

  • Added an optional game timer - this doesn't limit time, it just counts up in case that is helpful for speed run purposes

  • Improved language in editor documentation

  • Improved concept art panel

  • Added buttons for discord and mailing list

  • Improved UX when leaving game to play community levels

FIXES

  • Fixed bug where platform descend wouldn't work while moving

  • Fixed baton-pass prompt

  • Fixed scuba pig disappearing when stomped

  • Fixed a problem with scrolling backgrounds

  • Fixed bullets interacting with spikes

  • Fixed fade music during pause bug

  • Fixed vtonic music bug

  • Fixed main menu camera problem

OTHER

  • Updated Credits

  • There are probably other changes that we missed calling out here!

Source

Steam News / 31 July 2023

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