Full notes
Full Super Marxist Twins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Security
- Fixes
Super Marxist Twins changes
It's been slow going, but we're excited to bring everyone a new update that completely overhauls the sound effects and includes all campaign levels! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
GENERAL
Finished the world map
Updated UI that asks questions the first time the game is launched
Made many small tweaks to levels
Improved text entry with gamepad
Updated credits
Updated world map so button mashing goes to next level correctly
Updated home level to add some resources
Re-implemented wind
TECHNICAL
Made changes related to playing on Steam Deck
GAMEPLAY
Tweaked swimming mechanics a bit more
Removed explosive vulnerability from pig enemies
Removed falling rock vulnerability from enemies
AUDIO
Most of the sound effects in the game have been replaced with new ones by Jordan Hartsfield
LEVELS
All campaign levels are now in the game!
Added Level 4-6
Added Level 4-7
Added Level 4-8
Made many small tweaks to levels
ART
Added final art for Blowfish enemy
Added final art for Countryside backgrounds
Added final art for Sea backgrounds
Added final art for first boss platform
Added final art for Saw
Added final art for Propeller
Updated signs to stand out more
Made ricocheted bullets tumble
LEVEL EDITOR
Improved Smart Tile behavior in Industrial Forge
Improved auto-collision in Industrial Forge
Improved documentation in Industrial Forge
Updated empty spaces in templates to erase tiles when template is pasted
Fixed zoom issue in editor at some non-game-native resolutions
UI
Added an optional game timer - this doesn't limit time, it just counts up in case that is helpful for speed run purposes
Improved language in editor documentation
Improved concept art panel
Added buttons for discord and mailing list
Improved UX when leaving game to play community levels
FIXES
Fixed bug where platform descend wouldn't work while moving
Fixed baton-pass prompt
Fixed scuba pig disappearing when stomped
Fixed a problem with scrolling backgrounds
Fixed bullets interacting with spikes
Fixed fade music during pause bug
Fixed vtonic music bug
Fixed main menu camera problem
OTHER
Updated Credits
There are probably other changes that we missed calling out here!
Source
Changelog.gg summarizes and formats this update. How we read updates.
