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Steam News6 December 20223y ago

Major Early Access Update - All New Music & Tons of Changes!

This update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music.

Full notes

Full Super Marxist Twins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes28 additions11 changes1 removal
  • Gameplay
  • Compatibility
  • Maps
  • Fixes
  • UI and audio
  • Security
fixedThis update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music. This includes new takes on the tracks that were already in the game as well as several all-new tracks! We've added the first 5 levels to World 4! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
addedAdded native support for Linux, Max, and 32 bit Windows
changedGAMEPLAY
changedUpdated most hazards to now also hurt enemies (Anchor, Flame Pillar, Falling Rocks, Saws, Spikes)
changedTweaked swimming mechanics, holding "up" now aids in swimming up faster
changedUpdated camera during Mansion Siege to center on the action

Super Marxist Twins changes

fixedThis update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music. This includes new takes on the tracks that were already in the game as well as several all-new tracks! We've added the first 5 levels to World 4! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
addedAdded native support for Linux, Max, and 32 bit Windows
changedGAMEPLAY
changedUpdated most hazards to now also hurt enemies (Anchor, Flame Pillar, Falling Rocks, Saws, Spikes)
changedTweaked swimming mechanics, holding "up" now aids in swimming up faster

This update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music. This includes new takes on the tracks that were already in the game as well as several all-new tracks! We've added the first 5 levels to World 4! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).

TECHNICAL

  • Added native support for Linux, Max, and 32 bit Windows

GAMEPLAY

  • Updated most hazards to now also hurt enemies (Anchor, Flame Pillar, Falling Rocks, Saws, Spikes)

  • Tweaked swimming mechanics, holding "up" now aids in swimming up faster

  • Updated camera during Mansion Siege to center on the action

  • Tweaked Victory Tonic state to last one second longer

  • Starting a New Game and Game Over now reset lives to 3

  • Added a particle showing the weapon being lost when hit on Babushka difficulty

  • Added "Best Time" display to the World Map for the campaign levels

  • Added controller rumble

LEVELS

  • Added Level 4-1

  • Added Level 4-2

  • Added Level 4-3

  • Added Level 4-4

  • Added Level 4-5

  • Made small tweaks to every level in the campaign

  • Improved checkpoints in some levels

  • Fixed misplaced world tiles in some levels

ART

  • Completely overhauled music created by Nicole Marie T

  • Added final art for Scuba Pig

  • Added final art for Mine

  • Added final art for Anchor

  • Added final art for Drone

  • Added final art for Sign

  • Added art for Conveyor Belts (near final, we have one tweak planned)

  • Added animation for Bomber Pig

  • Added white metal tileset

  • Added tileable wires (including Smart Tile version)

  • Added tileable pipes (including Smart Tile version)

  • Added controller icons for Steam Deck

LEVEL EDITOR

  • Added ability to load all campaign levels as examples in Industrial Forge

  • Added ability to resize levels from the properties panel in Industrial Forge

  • Added Right Stick camera movement when using a controller in Industrial Forge

  • Added some controller shortcuts in Industrial Forge

  • Added controller shortcuts informational display in Industrial Forge

  • Added toggle for auto-drawing collision in Industrial Forge

  • Added configurable settings for backup interval and max backups in Industrial Forge

  • Animated the 4 main panels in Industrial Forge

  • Improved Smart Tile behavior in Industrial Forge

  • Improved documentation in Industrial Forge

UI

  • Addressed odd text size for "FEATURED" in Common Good

  • Fixed navigation issue in Common Good

  • Removed Resource total display from Game Select screen and World Map

FIXES

  • Fixed bugs around death and character swapping

  • Fixed bug when using "Retry" after death

  • Fixed bug where finishing level swaps characters

  • Fixed camera following the player character on death

  • Fixed missing animation transition between walking and swimming

  • Fixed not being able to whistle when only 1 twin is alive

  • Fixed characters showing up darkened during the mansion siege

  • Fixed signs showing controller prompts for the wrong controller in co-op

  • Fixed non-leading player biasing camera by holding up or down

  • Fixed exploit allowing jumping up steep slopes

  • Fixed Flame Pillar flames being solid

  • Fixed Spike trap rendering on wrong layer

  • Fixed dragging objects in Industrial Forge

  • Fixed several other bugs in Industrial Forge

OTHER

  • Updated Credits

  • There are probably other changes that we missed calling out here!

Source

Steam News / 6 December 2022

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