Full notes
Full Super Marxist Twins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Maps
- Fixes
- UI and audio
- Security
Super Marxist Twins changes
This update has been a long time coming, but it brings a lot of changes that we're excited for everyone to see. We've worked with the super-talented Nicole Marie T to completely overhaul the game music. This includes new takes on the tracks that were already in the game as well as several all-new tracks! We've added the first 5 levels to World 4! We've also made a bunch of gameplay tweaks and fixed numerous bugs (most listed below).
TECHNICAL
Added native support for Linux, Max, and 32 bit Windows
GAMEPLAY
Updated most hazards to now also hurt enemies (Anchor, Flame Pillar, Falling Rocks, Saws, Spikes)
Tweaked swimming mechanics, holding "up" now aids in swimming up faster
Updated camera during Mansion Siege to center on the action
Tweaked Victory Tonic state to last one second longer
Starting a New Game and Game Over now reset lives to 3
Added a particle showing the weapon being lost when hit on Babushka difficulty
Added "Best Time" display to the World Map for the campaign levels
Added controller rumble
LEVELS
Added Level 4-1
Added Level 4-2
Added Level 4-3
Added Level 4-4
Added Level 4-5
Made small tweaks to every level in the campaign
Improved checkpoints in some levels
Fixed misplaced world tiles in some levels
ART
Completely overhauled music created by Nicole Marie T
Added final art for Scuba Pig
Added final art for Mine
Added final art for Anchor
Added final art for Drone
Added final art for Sign
Added art for Conveyor Belts (near final, we have one tweak planned)
Added animation for Bomber Pig
Added white metal tileset
Added tileable wires (including Smart Tile version)
Added tileable pipes (including Smart Tile version)
Added controller icons for Steam Deck
LEVEL EDITOR
Added ability to load all campaign levels as examples in Industrial Forge
Added ability to resize levels from the properties panel in Industrial Forge
Added Right Stick camera movement when using a controller in Industrial Forge
Added some controller shortcuts in Industrial Forge
Added controller shortcuts informational display in Industrial Forge
Added toggle for auto-drawing collision in Industrial Forge
Added configurable settings for backup interval and max backups in Industrial Forge
Animated the 4 main panels in Industrial Forge
Improved Smart Tile behavior in Industrial Forge
Improved documentation in Industrial Forge
UI
Addressed odd text size for "FEATURED" in Common Good
Fixed navigation issue in Common Good
Removed Resource total display from Game Select screen and World Map
FIXES
Fixed bugs around death and character swapping
Fixed bug when using "Retry" after death
Fixed bug where finishing level swaps characters
Fixed camera following the player character on death
Fixed missing animation transition between walking and swimming
Fixed not being able to whistle when only 1 twin is alive
Fixed characters showing up darkened during the mansion siege
Fixed signs showing controller prompts for the wrong controller in co-op
Fixed non-leading player biasing camera by holding up or down
Fixed exploit allowing jumping up steep slopes
Fixed Flame Pillar flames being solid
Fixed Spike trap rendering on wrong layer
Fixed dragging objects in Industrial Forge
Fixed several other bugs in Industrial Forge
OTHER
Updated Credits
There are probably other changes that we missed calling out here!
Source
Changelog.gg summarizes and formats this update. How we read updates.
