Full notes
Full Super Marxist Twins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- Store
Super Marxist Twins changes
Though it's been a while since our last update we've been hard at work. This one took a little longer to put together but it's also the largest update since entering Early Access. Here's the notes.
GAMEPLAY
Added ability to deflect bullets - deflected bullets will kill enemies
On "Babushka" (Easy) Difficulty when a character is hit if they are powered up they will lose the power but stay alive. If they are hit again without powering up first they will die.
Tweaked simming
Applied terminal velocity upward so wind and waterspouts can only launch players a limited height
Re-Implemented "gap runs" - walking will allow crossing a 1-tile gap, and running will allow crossing a 2-tile gap
Reduced effect of bouncing off of pig enemies
Rifle pigs will no longer charge through hotspots that would otherwise cause them to reverse
Smart bombs now stop and flash near the player, and their explosion can now detonate other nearby smart bombs
Updated spike trap object to be able to face any direction
Removed level names (levels will be named 1-1, 1-2, etc)
Updated some object soundss (Wind, Watersputs, Bullet Ricochet, etc) to not play when off-screen
Removed unused object behind the scenes that was causing unnecessary errors to be reported
Stopped some unecessary error reporting
Fixed handling of players and player characters around death and respawn
Fixed several problems related to hanlding co-op play
Fixed signs and their prompts not responding to the player who used them
Fixed character animation bug around death
Fixed character animation bugs around swimming
Fixed character animation bugs involving incorrect arm frames
Fixed flying and swimming enemies ignoring the "Reverse All" hotspot
Fixed level editor issue where objects couldn't be clicked (moved or erased)
LEVELS
Added Home
Added level 3-3
Added level 3-4
Added level 3-5
Added level 3-6
Added level 3-7
Added level 3-8
Fixed messed up tiles in level 2-7
Fixed messed up tiles in level 2-8
ART
Added Jetpig (the previous placeholder art was a pig with wings - he got upgraded to a jetpack)
Made real smart bomb art to replace the placeholder art
Added a few background variations for levels (Ocean, Islands, Hills variant)
Improved mountain background
Improved boss art and animation (boss is pretty much done, but his environment still needs work)
Improved character weapon sprites and reworked weapon in some frames
Updated world map to be somewhat more complete (still in-progress, especially worlds 3 and 4)
Changed clouds on the world map
Added metal skins for platform objects
OTHER
For the Free Demo version we're removing the ability to download community levels, but retain access to the built-in community levels (Boneyard & Bog of Eternal Stench)
Fixed XBox Series controller icons
There are probably other changes that we missed calling out here!
Source
Changelog.gg summarizes and formats this update. How we read updates.
