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Steam News8 July 20224y ago

Major Early Access Update - World 3 Levels Done!

Though it's been a while since our last update we've been hard at work. This one took a little longer to put together but it's also the largest update since entering Early Access. Here's the notes.

Full notes

Full Super Marxist Twins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes12 additions13 changes4 removals
  • Gameplay
  • Fixes
  • Maps
  • Store
addedGAMEPLAYAdded ability to deflect bullets - deflected bullets will kill enemies
changedGAMEPLAYOn "Babushka" (Easy) Difficulty when a character is hit if they are powered up they will lose the power but stay alive. If they are hit again without powering up first they will die.
changedGAMEPLAYTweaked simming
changedGAMEPLAYApplied terminal velocity upward so wind and waterspouts can only launch players a limited height
changedGAMEPLAYRe-Implemented "gap runs" - walking will allow crossing a 1-tile gap, and running will allow crossing a 2-tile gap
changedGAMEPLAYReduced effect of bouncing off of pig enemies

Super Marxist Twins changes

addedAdded ability to deflect bullets - deflected bullets will kill enemies
changedOn "Babushka" (Easy) Difficulty when a character is hit if they are powered up they will lose the power but stay alive. If they are hit again without powering up first they will die.
changedTweaked simming
changedApplied terminal velocity upward so wind and waterspouts can only launch players a limited height
changedRe-Implemented "gap runs" - walking will allow crossing a 1-tile gap, and running will allow crossing a 2-tile gap

Though it's been a while since our last update we've been hard at work. This one took a little longer to put together but it's also the largest update since entering Early Access. Here's the notes.

GAMEPLAY

  • Added ability to deflect bullets - deflected bullets will kill enemies

  • On "Babushka" (Easy) Difficulty when a character is hit if they are powered up they will lose the power but stay alive. If they are hit again without powering up first they will die.

  • Tweaked simming

  • Applied terminal velocity upward so wind and waterspouts can only launch players a limited height

  • Re-Implemented "gap runs" - walking will allow crossing a 1-tile gap, and running will allow crossing a 2-tile gap

  • Reduced effect of bouncing off of pig enemies

  • Rifle pigs will no longer charge through hotspots that would otherwise cause them to reverse

  • Smart bombs now stop and flash near the player, and their explosion can now detonate other nearby smart bombs

  • Updated spike trap object to be able to face any direction

  • Removed level names (levels will be named 1-1, 1-2, etc)

  • Updated some object soundss (Wind, Watersputs, Bullet Ricochet, etc) to not play when off-screen

  • Removed unused object behind the scenes that was causing unnecessary errors to be reported

  • Stopped some unecessary error reporting

  • Fixed handling of players and player characters around death and respawn

  • Fixed several problems related to hanlding co-op play

  • Fixed signs and their prompts not responding to the player who used them

  • Fixed character animation bug around death

  • Fixed character animation bugs around swimming

  • Fixed character animation bugs involving incorrect arm frames

  • Fixed flying and swimming enemies ignoring the "Reverse All" hotspot

  • Fixed level editor issue where objects couldn't be clicked (moved or erased)

LEVELS

  • Added Home

  • Added level 3-3

  • Added level 3-4

  • Added level 3-5

  • Added level 3-6

  • Added level 3-7

  • Added level 3-8

  • Fixed messed up tiles in level 2-7

  • Fixed messed up tiles in level 2-8

ART

  • Added Jetpig (the previous placeholder art was a pig with wings - he got upgraded to a jetpack)

  • Made real smart bomb art to replace the placeholder art

  • Added a few background variations for levels (Ocean, Islands, Hills variant)

  • Improved mountain background

  • Improved boss art and animation (boss is pretty much done, but his environment still needs work)

  • Improved character weapon sprites and reworked weapon in some frames

  • Updated world map to be somewhat more complete (still in-progress, especially worlds 3 and 4)

  • Changed clouds on the world map

  • Added metal skins for platform objects

OTHER

  • For the Free Demo version we're removing the ability to download community levels, but retain access to the built-in community levels (Boneyard & Bog of Eternal Stench)

  • Fixed XBox Series controller icons

  • There are probably other changes that we missed calling out here!

Source

Steam News / 8 July 2022

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