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Steam News29 December 20232y ago

Minor Early Access Update - UI fixes & Swimming tweaks

We're going to be trying to update more frequently as we get closer to release, so the change logs may not be huge from now on.

Full notes

Full Super Marxist Twins update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition5 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedGAMEPLAYTweaked physics around falling into water
changedGAMEPLAYTweaked physics around swimming to surface of water to hopefully make it easier to jump out of water
changedGAMEPLAYIncreased gold coin bounce height to what it used to be
changedAUDIOReduced the volume of a particular hit sound to be more in-line with the rest of the game
changedUIUpdated Level End panel to say "Return to Map" instead of "Continue" when appropriate
addedUIRemoved a couple of UI re-bind options that didn't really add value

Super Marxist Twins changes

changedTweaked physics around falling into water
changedTweaked physics around swimming to surface of water to hopefully make it easier to jump out of water
changedIncreased gold coin bounce height to what it used to be
changedReduced the volume of a particular hit sound to be more in-line with the rest of the game
changedUpdated Level End panel to say "Return to Map" instead of "Continue" when appropriate

We're going to be trying to update more frequently as we get closer to release, so the change logs may not be huge from now on. That said, there are some good updates to the swimming mechanics this time, so we'll be interested to hear how folks are enjoying it.

GAMEPLAY

  • Tweaked physics around falling into water

  • Tweaked physics around swimming to surface of water to hopefully make it easier to jump out of water

  • Increased gold coin bounce height to what it used to be

AUDIO

  • Reduced the volume of a particular hit sound to be more in-line with the rest of the game

UI

  • Updated Level End panel to say "Return to Map" instead of "Continue" when appropriate

  • Removed a couple of UI re-bind options that didn't really add value

FIXES

  • Fixed problem where re-bind overlay wouldn't appear when re-binding some controls in some situations

  • Fixed community level tagging UI not working on controller

  • Fixed messed up difficulty selection panel in some situations

  • Fixed updated control bindings not being respected for some UIs

OTHER

  • Worked on bosses, to be announced soon!

  • There are probably other changes that we missed calling out here!

Source

Steam News / 29 December 2023

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