In this update3
Full notes
Full Super Crome: Bullet Purgatory update
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Repeated intro
Hey all, another quick update here! This time we're doing the Triclops boss fight. I left a lot of his original moves intact, but ended up removing some of the slower/more boring attacks. Let me know what you think, hope he's not too tough!
What changed
- Gameplay
- Balance
Super Crome: Bullet Purgatory changes
Changelog
Updates:
Brand new Triclops boss fight (50% chance of spawning in Level 2) - Added a dark backing to bullets to improve visibility - Added a new diamond-shaped bullet type (featured in the Triclops and Buddy boss fights)
Fixes:
Fixed an issue where enemies would sometimes be invincible after starting a new run - Fixed an issue where bullets wouldn't de-spawn after killing a boss (thus getting the player killed)
In the pipeline:
Revamp Vaktern boss fight (Level 1) - Brand new Level 1 boss - Revamp Player Red homing missiles attack - New Level 3 background art + music (in the works) - New Boss tracks (also in the works)
Source
Changelog.gg summarizes and formats this update. How we read updates.
