Player Levels This is a bit overdue, but I finally took another pass at the player's levels. I think it turned out pretty well considering there's a lot to balance here especially since energy drops are random.
Full notes
Full Super Crome: Bullet Purgatory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Balance
Gameplay
Performance
changedPlayer LevelsThis is a bit overdue, but I finally took another pass at the player's levels. I think it turned out pretty well considering there's a lot to balance here especially since energy drops are random. There's still a bunch more work that needs to be done before I'll be completely satisfied with it though.
addedSome things to note:Players can now level up their ship 8 times by gathering energy. - The player's progress to the next level can be found underneath the energy bar (highlighted in the picture above). - Each level requires a bit more energy than the last. - Levels 9 and 10 are in the pipeline.
addedWhat else is new:Added a new lightspeed background (this will randomly swap between the previous background). - Added some mote variation to player's bullet hit animations.
fixedWhat didn't make this update:A new mid-tier boss. This is going to happen soon, I just wanted to get some of these other features people have been requesting out of the way first. - A harder endless mode for those who want a challenge (this includes a completely separate leaderboard). This is pretty much done and I can share more details about it soon, the only reason it didn't make it into this build was due to some last minute Steam API error that loves to crash the game. Edit: Looks like there’s a strange bug occurring here that I didn’t catch in testing that’s making player billets vanish. I’ve rolled this build back for now until I can figure out what’s going on. For anyone that’s still on 0.15.3, you should be able to reinstall to revert to 0.15.2 if Steam hasn’t made the changes for you already. Edit: Hotfix v0.15.3.1 is up and running!
Super Crome: Bullet Purgatory changes
changedThis is a bit overdue, but I finally took another pass at the player's levels. I think it turned out pretty well considering there's a lot to balance here especially since energy drops are random. There's still a bunch more work that needs to be done before I'll be completely satisfied with it though.
addedPlayers can now level up their ship 8 times by gathering energy. - The player's progress to the next level can be found underneath the energy bar (highlighted in the picture above). - Each level requires a bit more energy than the last. - Levels 9 and 10 are in the pipeline.
addedAdded a new lightspeed background (this will randomly swap between the previous background). - Added some mote variation to player's bullet hit animations.
fixedA new mid-tier boss. This is going to happen soon, I just wanted to get some of these other features people have been requesting out of the way first. - A harder endless mode for those who want a challenge (this includes a completely separate leaderboard). This is pretty much done and I can share more details about it soon, the only reason it didn't make it into this build was due to some last minute Steam API error that loves to crash the game. Edit: Looks like there’s a strange bug occurring here that I didn’t catch in testing that’s making player billets vanish. I’ve rolled this build back for now until I can figure out what’s going on. For anyone that’s still on 0.15.3, you should be able to reinstall to revert to 0.15.2 if Steam hasn’t made the changes for you already. Edit: Hotfix v0.15.3.1 is up and running!
Player Levels
This is a bit overdue, but I finally took another pass at the player's levels. I think it turned out pretty well considering there's a lot to balance here especially since energy drops are random. There's still a bunch more work that needs to be done before I'll be completely satisfied with it though.
Some things to note:
Players can now level up their ship 8 times by gathering energy. - The player's progress to the next level can be found underneath the energy bar (highlighted in the picture above). - Each level requires a bit more energy than the last. - Levels 9 and 10 are in the pipeline.
What else is new:
Added a new lightspeed background (this will randomly swap between the previous background). - Added some mote variation to player's bullet hit animations.
What didn't make this update:
A new mid-tier boss. This is going to happen soon, I just wanted to get some of these other features people have been requesting out of the way first. - A harder endless mode for those who want a challenge (this includes a completely separate leaderboard). This is pretty much done and I can share more details about it soon, the only reason it didn't make it into this build was due to some last minute Steam API error that loves to crash the game.
Edit
Looks like there’s a strange bug occurring here that I didn’t catch in testing that’s making player billets vanish. I’ve rolled this build back for now until I can figure out what’s going on. For anyone that’s still on 0.15.3, you should be able to reinstall to revert to 0.15.2 if Steam hasn’t made the changes for you already.