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Steam News24 June 20197y ago

Energy Reserves and Price Increase - v0.15.2

v0.15.2 is a very small update, but needs some explanation. Some players have addressed the question "What should happen when I pick up energy but I'm already full on that color?

Full notes

Full Super Crome: Bullet Purgatory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change0 removals
  • Fixes
  • Balance
fixedv0.15.2 is a very small update, but needs some explanation.Some players have addressed the question "What should happen when I pick up energy but I'm already full on that color?" The answer is Reserve Energy:
addedv0.15.2 is a very small update, but needs some explanation.Reserve Energy is a tiny capsule that sits above the player's energy gauge and can be used to restore 25% of energy to whichever color the player currently has selected. The idea behind this is to help promote player weapon preference. For instance, if you enjoy using the drones and dislike the chargeshot, you can divert half of that chargeshot energy back into your drone ability using your reserves. It requires 10 energy pickups to fill your reserve and you can currently only store 1 reserve capsule at a time. This may require some balance in the future as more weapons and abilities are added, but currently I'm pretty happy with the way it works. Keyboard Default: V key Controller Default: PS4 (Triangle) / Xbox (Y) (Reserve Energy is labeled as "Action" in keybindings)
fixedOther UpdatesAdditions: - Added a new track for when an asteroid random encounter occurs. Fixes: - Fixed a bug where some enemies were lacking screenshake. - Made the in-game leaderboard a bit darker. - Fixed an issue where some enemies would fade in with their colliders enabled (this resulted in some unfair deaths).
changedPrice Increase to $3.99 and WhyEver since Super Crome launched into Early Access in March, players have been telling me the game is too cheap for what it is. I believe this now, but I don't think I did back then. I've always valued pricing the game at what I felt it was worth, but I'm also my harshest critic. At the time of launching into EA, I felt the game was light on content (I still do actually) and didn't have enough replayability. I've come to find that's the wrong attitude to have and it's just not true as I've had countless players tell me how enjoyable the game is despite the limited number of enemies and bosses. I've also come to realize that if you don't value your own work, no one will. So I'm raising the price by $2 with the next big update (v0.16) . I want to reassure people that this won't be a regular thing throughout EA. Ideally I want to get it up to $10 for version 1.0, but that's including story mode and a handful of other features that won't be completed for a long while. Also, I always value player feedback, if you think something could be improved or just want to chat please feel free to comment here or on the Stumphead Games Discord. I'll be sure to make another post before the price goes up in case anyone wants to get in before that $2 bump. Edit: Unfortunately it appears that steam updated the proposed price earlier than I expected.

Super Crome: Bullet Purgatory changes

fixedSome players have addressed the question "What should happen when I pick up energy but I'm already full on that color?" The answer is Reserve Energy:
addedReserve Energy is a tiny capsule that sits above the player's energy gauge and can be used to restore 25% of energy to whichever color the player currently has selected. The idea behind this is to help promote player weapon preference. For instance, if you enjoy using the drones and dislike the chargeshot, you can divert half of that chargeshot energy back into your drone ability using your reserves. It requires 10 energy pickups to fill your reserve and you can currently only store 1 reserve capsule at a time. This may require some balance in the future as more weapons and abilities are added, but currently I'm pretty happy with the way it works. Keyboard Default: V key Controller Default: PS4 (Triangle) / Xbox (Y) (Reserve Energy is labeled as "Action" in keybindings)
fixedAdditions: - Added a new track for when an asteroid random encounter occurs. Fixes: - Fixed a bug where some enemies were lacking screenshake. - Made the in-game leaderboard a bit darker. - Fixed an issue where some enemies would fade in with their colliders enabled (this resulted in some unfair deaths).
changedEver since Super Crome launched into Early Access in March, players have been telling me the game is too cheap for what it is. I believe this now, but I don't think I did back then. I've always valued pricing the game at what I felt it was worth, but I'm also my harshest critic. At the time of launching into EA, I felt the game was light on content (I still do actually) and didn't have enough replayability. I've come to find that's the wrong attitude to have and it's just not true as I've had countless players tell me how enjoyable the game is despite the limited number of enemies and bosses. I've also come to realize that if you don't value your own work, no one will. So I'm raising the price by $2 with the next big update (v0.16) . I want to reassure people that this won't be a regular thing throughout EA. Ideally I want to get it up to $10 for version 1.0, but that's including story mode and a handful of other features that won't be completed for a long while. Also, I always value player feedback, if you think something could be improved or just want to chat please feel free to comment here or on the Stumphead Games Discord. I'll be sure to make another post before the price goes up in case anyone wants to get in before that $2 bump. Edit: Unfortunately it appears that steam updated the proposed price earlier than I expected.

v0.15.2 is a very small update, but needs some explanation.

Some players have addressed the question "What should happen when I pick up energy but I'm already full on that color?" The answer is Reserve Energy:

Reserve Energy is a tiny capsule that sits above the player's energy gauge and can be used to restore 25% of energy to whichever color the player currently has selected. The idea behind this is to help promote player weapon preference. For instance, if you enjoy using the drones and dislike the chargeshot, you can divert half of that chargeshot energy back into your drone ability using your reserves. It requires 10 energy pickups to fill your reserve and you can currently only store 1 reserve capsule at a time. This may require some balance in the future as more weapons and abilities are added, but currently I'm pretty happy with the way it works. Keyboard Default: V key Controller Default: PS4 (Triangle) / Xbox (Y) (Reserve Energy is labeled as "Action" in keybindings)

Other Updates

Additions

- Added a new track for when an asteroid random encounter occurs.

Fixes

- Fixed a bug where some enemies were lacking screenshake. - Made the in-game leaderboard a bit darker. - Fixed an issue where some enemies would fade in with their colliders enabled (this resulted in some unfair deaths).

Price Increase to $3.99 and Why

Ever since Super Crome launched into Early Access in March, players have been telling me the game is too cheap for what it is. I believe this now, but I don't think I did back then. I've always valued pricing the game at what I felt it was worth, but I'm also my harshest critic. At the time of launching into EA, I felt the game was light on content (I still do actually) and didn't have enough replayability. I've come to find that's the wrong attitude to have and it's just not true as I've had countless players tell me how enjoyable the game is despite the limited number of enemies and bosses. I've also come to realize that if you don't value your own work, no one will. So I'm raising the price by $2 with the next big update (v0.16). I want to reassure people that this won't be a regular thing throughout EA. Ideally I want to get it up to $10 for version 1.0, but that's including story mode and a handful of other features that won't be completed for a long while. Also, I always value player feedback, if you think something could be improved or just want to chat please feel free to comment here or on the Stumphead Games Discord. I'll be sure to make another post before the price goes up in case anyone wants to get in before that $2 bump. Edit: Unfortunately it appears that steam updated the proposed price earlier than I expected.

Source

Steam News / 24 June 2019

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