Full notes
Full Summa Expeditionis update
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What changed
- Gameplay
- Events
Summa Expeditionis changes
Salve centurion,
Prepare for transformation. Summa Expeditionis enters a new era of depth, challenge, and immersion. From the brutal finesse of reworked combat to the grandeur of imperial architecture, and the quiet rituals of faith and fishing, every update brings us closer to a living, breathing Roman expedition. Whether you're fortifying your camp, commanding your contubernium, or simply casting a line in still waters, this year’s milestones will define how you fight, build, believe—and survive. Here’s what lies ahead on the road to glory.
Full rework of the combat system: smoother, more tactical, more lethal.
New interactions between characters and the environment.
Improved and redesigned in-game menus:
Sleep Menu
Camp Menu
Contubernium Management Menu
Construction Menu
Tier 4 buildings and finalization of Tier 3: imperial infrastructure takes shape.
Advanced modular construction for Tiers 3 and 4.
Improved and redesigned in-game menus:
Inventory Menu
Crafting Menu
Character Menu
First implementation of the morale system and character attribute activation: make decisions, face consequences.
Accessory menus for mules, carts, and advanced logistics.
Functional door system for buildings and walls.
Visually evolving construction system: watch your settlement grow.
Introduction of religion and leisure systems: boost your troop’s morale.
Fishing arrives! A new way to survive—and unwind.
We hope this Roadmap hypes you as much as the challenge of developing it hypes us.
Roma Victrix!
—
The Summa Expeditionis Team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
