In this update3
Full notes
Full Summa Expeditionis update
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What changed
- Gameplay
- Performance
- Balance
- Fixes
- Maps
Summa Expeditionis changes
Salve, centurion ⚔️
Surprise, new update just dropped!
This update lays the groundwork for a more structured and efficient camp life in Summa Expeditionis, introducing key features like batch crafting at the Tier 1 workbench, the addition of the mule cart for logistics, and several new storage options—including officer-specific gear stands and trunks. Players can also explore five new complex recipes in the Tier 2 kitchen, while behind-the-scenes improvements optimize item stacking, NPC behavior, and overall camp performance.
NEW CONTENT
Added a second interaction point to the Tier 1 workbench for batch crafting of basic items like torches, sacks, baskets...
Added the mule cart as a constructible object in the storage category of the building menu.,
Added 5 new complex dish recipes to the Tier 2 kitchen.
Added a camp model to Tier 1 Table 3 (Mensa castrensis). In the future, this table will be used to manage camp buildings.
Added a new building:"Armor Stand"in Tier 2 storage.
Added a new building:"Officer’s Armor Stand"in Tier 2 storage.
Added a new building:"Officer’s Trunk"in Tier 2 storage.
CHANGES
Gravel can now be crafted from stone at the stonemason’s workbench.
Rocks now always have a chance to yield gravel when broken.
When dropping items on the ground, they now pile up to a limit of 30 per stack, improving performance (fewer physical objects) and making it easier for NPCs to work and for players to locate items without dedicated storage.
Mules will no longer defend the camp by default—too many casualties
The Legulus (collector) will now only pick up items if storage is available, and will prioritize raw materials like thick grass, wicker, or straw over herbs and food.
NPCs will now loot the inventory of corpses when issued supply orders.
BUG FIXES
Fixed an issue that disabled infinite production when manually adding items to the production queue.
Fixed a bug where some gathering tasks were canceled when using group orders.
Adjusted the colors of certain map markers for better visibility.
Fixed performance issues affecting larger camps, such as the training camp.
Source
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