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Steam News3 November 20258mo ago

New Ocean Floors in Subnautic Raider

Hello Captains! ⚓ The world of Subnautic Raider just got deeper — I’ve added three new ocean floor variants, each appearing in specific missions. Every one of them has its own shape, depth, and character.

In this update3

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Hello Captains! ⚓

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Maps
addedThe world of Subnautic Raider just got deeper — I’ve added three new ocean floor variants , each appearing in specific missions. Every one of them has its own shape, depth, and character.
addedSandy FloorThe first new ocean floor, featured in the Mined Gibraltar mission. Gentle, bright sands, some stones and smooth terrain contrast beautifully with the dark, dangerous waters above.

Subnautic Raider changes

addedThe world of Subnautic Raider just got deeper — I’ve added three new ocean floor variants , each appearing in specific missions. Every one of them has its own shape, depth, and character.
addedThe first new ocean floor, featured in the Mined Gibraltar mission. Gentle, bright sands, some stones and smooth terrain contrast beautifully with the dark, dangerous waters above.

The world of Subnautic Raider just got deeper — I’ve added three new ocean floor variants, each appearing in specific missions. Every one of them has its own shape, depth, and character.

Sandy Floor

The first new ocean floor, featured in the Mined Gibraltar mission. Gentle, bright sands, some stones and smooth terrain contrast beautifully with the dark, dangerous waters above.

Dune Floor

The second floor appears in the Yucatán mission. It’s wide, soft, and shaped by natural underwater dunes — no rocks here, but large depth variations from 100 to 500 meters, making it feel alive and dynamic.

Basalt Floor

The newest ocean floor has a basalt, volcanic character, with long, irregular rock formations and depths ranging from 150 to 500 meters. It appears in the Ascension Islands mission, giving it a darker, more dramatic look.

All of these environments were created in Blender using procedural methods, allowing me to generate vast, non-repetitive underwater landscapes without endless manual sculpting. The result is a more diverse and immersive world.

This update marks another step toward making Subnautic Raider richer and more alive beneath the waves. Thank you for your ongoing support — it allows me to keep refining every detail of the game! 💙

See you beneath the surface!

Source

Steam News / 3 November 2025

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