In this update3
Full notes
Full Subnautic Raider update
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Repeated intro
Hello Captains! ⚓
What changed
- Gameplay
- Maps
Subnautic Raider changes
The world of Subnautic Raider just got deeper — I’ve added three new ocean floor variants, each appearing in specific missions. Every one of them has its own shape, depth, and character.
Sandy Floor
The first new ocean floor, featured in the Mined Gibraltar mission. Gentle, bright sands, some stones and smooth terrain contrast beautifully with the dark, dangerous waters above.
Dune Floor
The second floor appears in the Yucatán mission. It’s wide, soft, and shaped by natural underwater dunes — no rocks here, but large depth variations from 100 to 500 meters, making it feel alive and dynamic.
Basalt Floor
The newest ocean floor has a basalt, volcanic character, with long, irregular rock formations and depths ranging from 150 to 500 meters. It appears in the Ascension Islands mission, giving it a darker, more dramatic look.
All of these environments were created in Blender using procedural methods, allowing me to generate vast, non-repetitive underwater landscapes without endless manual sculpting. The result is a more diverse and immersive world.
This update marks another step toward making Subnautic Raider richer and more alive beneath the waves. Thank you for your ongoing support — it allows me to keep refining every detail of the game! 💙
See you beneath the surface!
Source
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