Full notes
Full Strike Force Damocles update
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What changed
- Gameplay
I have been implementing some enemy related features recently, like teaching the AI to fly a helicopter without crashing into buildings. And now that there are flying enemies I could also finish up the air-to-air missiles (complete with growling lock tone).
Tanks now have the ability to deploy a smoke screen that prevents lock-on to protect themselves and other enemies. There are also troop transports that deploy a squad of infantry with some potent weapons.
I'm also creating more assets for the environment and the various strategic target locations you'll have to visit.
Source
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