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Steam News11 June 20251y ago

Dev Update: Mission planning and UI

Hello, this is a short update on some of the things I've been working on. The UI has went through an overhaul, going for a cockpit inspired look. The display panels were mainly based on the apaches cockpit instruments.

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Full Strike Force Damocles update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is a short update on some of the things I've been working on.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changedThe UI has went through an overhaul, going for a cockpit inspired look. The display panels were mainly based on the apaches cockpit instruments.
changedThe map screen was also redesigned into some sort of military mission computer. The layout might be familiar to some fans of the strike series.
addedEach sortie takes up a day, and as shown on the screen you have limited amount of days to complete your main objectives. Each day new targets can appear and others may disappear, so you'll have to decide which ones to prioritize to achieve your main goals.

Strike Force Damocles changes

changedThe UI has went through an overhaul, going for a cockpit inspired look. The display panels were mainly based on the apaches cockpit instruments.
changedThe map screen was also redesigned into some sort of military mission computer. The layout might be familiar to some fans of the strike series.
addedEach sortie takes up a day, and as shown on the screen you have limited amount of days to complete your main objectives. Each day new targets can appear and others may disappear, so you'll have to decide which ones to prioritize to achieve your main goals.

The UI has went through an overhaul, going for a cockpit inspired look. The display panels were mainly based on the apaches cockpit instruments.

The map screen was also redesigned into some sort of military mission computer. The layout might be familiar to some fans of the strike series.

This screen currently shows the flight planning phase before a sortie. You'll have to plot your flight path to reach your chosen targets while avoiding long range air defenses. It also helps you gauge how much fuel your route will take as you can refuel only at your home base. For longer flights you can choose a loadout with external fuel tanks to increase your range.

Each sortie takes up a day, and as shown on the screen you have limited amount of days to complete your main objectives. Each day new targets can appear and others may disappear, so you'll have to decide which ones to prioritize to achieve your main goals.

Source

Steam News / 11 June 2025

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