What changed
1 fix1 addition3 changes0 removals
- Balance
- Gameplay
- UI and audio
changedThe pattern difficulty of some Zolgae and bosses has been adjusted/relaxed. - The firing speed of bullets fired from the boss emblem in Chapter 2 has been slowed. - The bullet firing speed of the boss during the 1st phase pattern of the boss in Chapter 3 has been slowed down. (Normal, Hard only) - The firing speed of bullets fired from various angles during the boss's 3-phase pattern in Chapter 3 has been slowed, and the rotation speed has been made faster. - Fixed an issue where a Zolgae would disappear without firing a shot even if he appeared in the middle of the field in Chapter 1. - The Zolgae in the second half of Chapter 2's field was corrected to appear outside the screen instead of appearing without effect on the screen. - The stamina of the giant Zolgae at the beginning of the field in Chapter 2 has been slightly lowered. - The stamina of special henchmen has increased slightly. - Reduced the time it takes to start an attack after a special henchman appears.
changedThe design of three types of enemy attack shells has been changed. - The white area of the existing tan was greatly reduced and the saturation was lowered. - Applies to all colors of tan with the same design. - Only the image of the bullet has changed, and the bullet size and hit range are the same.
fixedSome malfunctions have been fixed. - Fixed blue and green weapons not firing in their normal orbit in the tutorial screen. - If there is a special henchman when the boss is defeated, the boss's explosion effect was changed from occurring on the special henchman to being destroyed as well when the boss is defeated. - Fixed the issue where the guided missile sub-weapon would fire when pressing the Z key while waiting for the boss battle in Chapter 2. - Fixed the loading window that appears after defeating a boss being below the boss battle results window.
addedOthers - A sentence has been added to the item information window of the tutorial: [Conversion items only have the function of changing the firing type, and attacking the same color multiple times does not enhance attack power].
changed[Awaiting fixes/improvements] The one in the upper right corner of the item description in the tutorial Field battle background production boss illustration Even if the current score is lower than the highest score, the highest score is updated Simplification of battle screen UI Application of original state conversion system
Story in the Dream World 1 -Volcano And Possession- Remake changes
changedThe pattern difficulty of some Zolgae and bosses has been adjusted/relaxed. - The firing speed of bullets fired from the boss emblem in Chapter 2 has been slowed. - The bullet firing speed of the boss during the 1st phase pattern of the boss in Chapter 3 has been slowed down. (Normal, Hard only) - The firing speed of bullets fired from various angles during the boss's 3-phase pattern in Chapter 3 has been slowed, and the rotation speed has been made faster. - Fixed an issue where a Zolgae would disappear without firing a shot even if he appeared in the middle of the field in Chapter 1. - The Zolgae in the second half of Chapter 2's field was corrected to appear outside the screen instead of appearing without effect on the screen. - The stamina of the giant Zolgae at the beginning of the field in Chapter 2 has been slightly lowered. - The stamina of special henchmen has increased slightly. - Reduced the time it takes to start an attack after a special henchman appears.
changedThe design of three types of enemy attack shells has been changed. - The white area of the existing tan was greatly reduced and the saturation was lowered. - Applies to all colors of tan with the same design. - Only the image of the bullet has changed, and the bullet size and hit range are the same.
fixedSome malfunctions have been fixed. - Fixed blue and green weapons not firing in their normal orbit in the tutorial screen. - If there is a special henchman when the boss is defeated, the boss's explosion effect was changed from occurring on the special henchman to being destroyed as well when the boss is defeated. - Fixed the issue where the guided missile sub-weapon would fire when pressing the Z key while waiting for the boss battle in Chapter 2. - Fixed the loading window that appears after defeating a boss being below the boss battle results window.
addedOthers - A sentence has been added to the item information window of the tutorial: [Conversion items only have the function of changing the firing type, and attacking the same color multiple times does not enhance attack power].
changed[Awaiting fixes/improvements] The one in the upper right corner of the item description in the tutorial Field battle background production boss illustration Even if the current score is lower than the highest score, the highest score is updated Simplification of battle screen UI Application of original state conversion system
The pattern difficulty of some Zolgae and bosses has been adjusted/relaxed. - The firing speed of bullets fired from the boss emblem in Chapter 2 has been slowed. - The bullet firing speed of the boss during the 1st phase pattern of the boss in Chapter 3 has been slowed down. (Normal, Hard only) - The firing speed of bullets fired from various angles during the boss's 3-phase pattern in Chapter 3 has been slowed, and the rotation speed has been made faster. - Fixed an issue where a Zolgae would disappear without firing a shot even if he appeared in the middle of the field in Chapter 1. - The Zolgae in the second half of Chapter 2's field was corrected to appear outside the screen instead of appearing without effect on the screen. - The stamina of the giant Zolgae at the beginning of the field in Chapter 2 has been slightly lowered. - The stamina of special henchmen has increased slightly. - Reduced the time it takes to start an attack after a special henchman appears.
The design of three types of enemy attack shells has been changed. - The white area of the existing tan was greatly reduced and the saturation was lowered. - Applies to all colors of tan with the same design. - Only the image of the bullet has changed, and the bullet size and hit range are the same.
Some malfunctions have been fixed. - Fixed blue and green weapons not firing in their normal orbit in the tutorial screen. - If there is a special henchman when the boss is defeated, the boss's explosion effect was changed from occurring on the special henchman to being destroyed as well when the boss is defeated. - Fixed the issue where the guided missile sub-weapon would fire when pressing the Z key while waiting for the boss battle in Chapter 2. - Fixed the loading window that appears after defeating a boss being below the boss battle results window.
Others - A sentence has been added to the item information window of the tutorial: [Conversion items only have the function of changing the firing type, and attacking the same color multiple times does not enhance attack power].
[Awaiting fixes/improvements] The one in the upper right corner of the item description in the tutorial Field battle background production boss illustration Even if the current score is lower than the highest score, the highest score is updated Simplification of battle screen UI Application of original state conversion system