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Steam News24 March 20263mo ago

Remake –VaP- Demo Version 0.09 Update

Tab notification sound now responds to the sound effect volume setting and appears only at the beginning of Stage 1. At the start of a stage, the game no longer forces a pause.

Full notes

Full Story in the Dream World 1 -Volcano And Possession- Remake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions10 changes6 removals
  • UI and audio
  • Maps
  • Gameplay
  • Fixes
  • Balance
changedTab notification sound now responds to the sound effect volume setting and appears only at the beginning of Stage 1.
removedAt the start of a stage, the game no longer forces a pause. Rolled back the pause script to the previous version, and pause-related guidance now appears at the same timing as #1.
removedRemoved the image that appeared during boss entrance effects.
removedRemoved the English text during boss entrance effects and centered the Korean/Japanese text.
fixedFixed line breaking issue in the simplified combat UI when the score exceeds 10 million.
changedThe sound effect for special minion movement warnings now responds to the sound effect volume setting.
Life items during boss phase transitions reduced from guaranteed21wLife items during boss phase transitions reduced from guaranteed decreased, nerf

Story in the Dream World 1 -Volcano And Possession- Remake changes

changedTab notification sound now responds to the sound effect volume setting and appears only at the beginning of Stage 1.
removedAt the start of a stage, the game no longer forces a pause. Rolled back the pause script to the previous version, and pause-related guidance now appears at the same timing as #1.
removedRemoved the image that appeared during boss entrance effects.
removedRemoved the English text during boss entrance effects and centered the Korean/Japanese text.
fixedFixed line breaking issue in the simplified combat UI when the score exceeds 10 million.
  • Tab notification sound now responds to the sound effect volume setting and appears only at the beginning of Stage 1.

  • At the start of a stage, the game no longer forces a pause. Rolled back the pause script to the previous version, and pause-related guidance now appears at the same timing as #1.

  • Removed the image that appeared during boss entrance effects.

  • Removed the English text during boss entrance effects and centered the Korean/Japanese text.

  • Fixed line breaking issue in the simplified combat UI when the score exceeds 10 million.

  • The sound effect for special minion movement warnings now responds to the sound effect volume setting.

  • Fixed some lowercase letters at the beginning of text in the game selection screen.

  • During boss dialogue, if the sub-weapon is the homing type, pressing Z (skip dialogue) no longer fires the weapon.

  • The sound effect when the boss's alias appears now responds to the sound effect volume setting.

  • Fixed incorrect phase display on the 3rd boss's health bar.

  • The sound effect when the rank appears in the results screen now responds to the sound effect volume setting.

  • Fixed the player flashing red when a boss is defeated.

  • Fixed the particle image on the title screen.

  • The simplified combat UI state now persists when the game is launched.

  • Fixed various typos.

  • Prevented energy and special bullets from firing just before a boss battle begins and before dialogue starts.

  • While in invincibility state (after being hit or using energy), damage dealt to enemies is greatly reduced (sub-weapon and Special Tan damage reduced by 80%, main weapon reduced by 90%, bomb damage reduced by 60%).

  • Reduced the spawn frequency of special minions (decreased by 1 per stage in the demo, boss battle spawn interval increased from 30 to 40 seconds, and they no longer drop energy when the boss timer reaches 0).

  • Reduced the drop rate of life items from special minions. Life items during boss phase transitions reduced from guaranteed 2 to 1 with probability.

  • Applied separate minion HP values for each difficulty level.

  • Prevented rapid energy spam right after boss dialogue ends and before the battle begins.

  • Changed the dialogue skip key during boss conversations from X to C, and reduced the size of the dialogue window guide image.

  • Adjusted the default size of the combat UI.

  • Unified language across all interfaces (combat UI, pause menu, game selection screen, results screen, tutorial, title screen, etc.). Removed mixed English text; Korean is now fully in Korean, and Japanese is fully in Japanese.

  • Fixed the issue where the green (homing) image did not appear in the simplified combat UI.

  • Added a language selection screen after the logo screen on first launch only. Once set, it will not appear again. Language can be changed anytime in the main menu settings.

  • Added weapon level effects (including Chinese numeral indicators, enhanced visual effects on level-up, and additional sub-bullets).

Source

Steam News / 24 March 2026

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