HomeGamesUpdatesPricingMethodology
Steam News19 August 20241y ago

SitDW1 -VaP- Remake Demo version 0.04 update.

Fixed the issue where some sound effects were played even when the sound volume was 0 Redesign of items (life, energy, points, special ammo, main weapon conversion) The special Zolgae does not appear right away, but app

Full notes

Full Story in the Dream World 1 -Volcano And Possession- Remake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions11 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
fixedFixed the issue where some sound effects were played even when the sound volume was 0
changedRedesign of items (life, energy, points, special ammo, main weapon conversion)
addedThe special Zolgae does not appear right away, but appears after a certain period of time after the location of the special Zolgae appears. + Added a display image when moving after appearing.
addedAdd upgrade function to main weapon (display of number consumed, grade, attack power)
changedSimplification of battle screen UI with Tab key and addition of original state conversion function
addedAdd player's stamina type to the game selection screen (count type, gauge type)

Story in the Dream World 1 -Volcano And Possession- Remake changes

fixedFixed the issue where some sound effects were played even when the sound volume was 0
changedRedesign of items (life, energy, points, special ammo, main weapon conversion)
addedThe special Zolgae does not appear right away, but appears after a certain period of time after the location of the special Zolgae appears. + Added a display image when moving after appearing.
addedAdd upgrade function to main weapon (display of number consumed, grade, attack power)
changedSimplification of battle screen UI with Tab key and addition of original state conversion function
  1. Fixed the issue where some sound effects were played even when the sound volume was 0

  2. Redesign of items (life, energy, points, special ammo, main weapon conversion)

  3. The special Zolgae does not appear right away, but appears after a certain period of time after the location of the special Zolgae appears. + Added a display image when moving after appearing.

  4. Add upgrade function to main weapon (display of number consumed, grade, attack power)

  5. Simplification of battle screen UI with Tab key and addition of original state conversion function

  6. Add player's stamina type to the game selection screen (count type, gauge type)

  7. Some improvements to the home screen UI layout + All menus displayed in English only

  8. Added a function where items are recovered from the player if they are within a certain range of the player (recovered regardless of low/high speed mode, range is the same as the image size shown in low speed mode, main weapon conversion items are not recovered)

  9. Disable the existing boss fight video and stop moving the field when waiting for the boss fight.

  10. Improved presentation when the player is hit

  11. Improved energy use presentation + added functions

  12. Improved main character’s basic emotional illustrations

  13. Whenever the player is hit, the number of main weapon items acquired is -1 and the number of energy +1 is applied.

  14. When defeating a special Zolgae, 1 energy item appears, and a vitality item has a 25% chance to appear (vital force items are limited to field battles and boss battle timers)

  15. Improved basic illustrations of bosses that appear in the trial version.

  16. Improved field and main screen images (but not all)

  17. Make the field move slightly according to the player's up and down movement

  18. Added description of functions added to the tutorial.

Source

Steam News / 19 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.