HomeGamesUpdatesPricingMethodology
Steam News22 July 20241y ago

This is the update to version 0.02 of the remake –VaP- Demo version.

The player's main weapon conversion system and items have been added. - The main weapon types are divided into straight forward (red), wide-area random fire (blue), and Homing fire (green), and when you defeat a special

Full notes

Full Story in the Dream World 1 -Volcano And Possession- Remake update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedThe player's main weapon conversion system and items have been added. - The main weapon types are divided into straight forward (red), wide-area random fire (blue), and Homing fire (green), and when you defeat a special Zolgae, a main weapon conversion item is dropped. - The main weapon conversion item changes color at certain intervals and is converted into a weapon corresponding to the changed color. - When the main weapon hits an enemy, a small effect of each color appears briefly and then disappears. - I don't know if it will continue to the official version, but there are three stationary items placed in the tutorial, and one item slowly moves from the right to the left of the screen when each stage starts. - The straight-line and wide-area random shooting types have the same firing speed, but the guided shooting type has the characteristic of hitting without any gaps, so the firing speed has been reduced by half.
added[Guide to player and enemy hits] and [Guide to main weapon conversion item] have been added to the tutorial. - The main weapon conversion item information is placed in the tutorial item information window [1st], and the player and enemy hit information is placed in the order just before the UI introduction [6th]. - Only the player's hit range guide has an image, and the enemies' hit range guide only contains sentences.
changedThe difficulty of enemy Zolgae attack patterns has been reduced. - The Zolgae attack speed at the beginning of Chapter 1 has been greatly reduced. - The attack speed of other Zolgae has been slightly reduced.
fixedFixed the issue where 0 was displayed in the results window no matter how much bomb was used.

Story in the Dream World 1 -Volcano And Possession- Remake changes

changedThe player's main weapon conversion system and items have been added. - The main weapon types are divided into straight forward (red), wide-area random fire (blue), and Homing fire (green), and when you defeat a special Zolgae, a main weapon conversion item is dropped. - The main weapon conversion item changes color at certain intervals and is converted into a weapon corresponding to the changed color. - When the main weapon hits an enemy, a small effect of each color appears briefly and then disappears. - I don't know if it will continue to the official version, but there are three stationary items placed in the tutorial, and one item slowly moves from the right to the left of the screen when each stage starts. - The straight-line and wide-area random shooting types have the same firing speed, but the guided shooting type has the characteristic of hitting without any gaps, so the firing speed has been reduced by half.
added[Guide to player and enemy hits] and [Guide to main weapon conversion item] have been added to the tutorial. - The main weapon conversion item information is placed in the tutorial item information window [1st], and the player and enemy hit information is placed in the order just before the UI introduction [6th]. - Only the player's hit range guide has an image, and the enemies' hit range guide only contains sentences.
changedThe difficulty of enemy Zolgae attack patterns has been reduced. - The Zolgae attack speed at the beginning of Chapter 1 has been greatly reduced. - The attack speed of other Zolgae has been slightly reduced.
fixedFixed the issue where 0 was displayed in the results window no matter how much bomb was used.
  1. The player's main weapon conversion system and items have been added. - The main weapon types are divided into straight forward (red), wide-area random fire (blue), and Homing fire (green), and when you defeat a special Zolgae, a main weapon conversion item is dropped. - The main weapon conversion item changes color at certain intervals and is converted into a weapon corresponding to the changed color. - When the main weapon hits an enemy, a small effect of each color appears briefly and then disappears. - I don't know if it will continue to the official version, but there are three stationary items placed in the tutorial, and one item slowly moves from the right to the left of the screen when each stage starts. - The straight-line and wide-area random shooting types have the same firing speed, but the guided shooting type has the characteristic of hitting without any gaps, so the firing speed has been reduced by half.

  2. [Guide to player and enemy hits] and [Guide to main weapon conversion item] have been added to the tutorial. - The main weapon conversion item information is placed in the tutorial item information window [1st], and the player and enemy hit information is placed in the order just before the UI introduction [6th]. - Only the player's hit range guide has an image, and the enemies' hit range guide only contains sentences.

  3. Measures have been taken to ease the frame.

  4. The difficulty of enemy Zolgae attack patterns has been reduced. - The Zolgae attack speed at the beginning of Chapter 1 has been greatly reduced. - The attack speed of other Zolgae has been slightly reduced.

  5. Fixed the issue where 0 was displayed in the results window no matter how much bomb was used.

Source

Steam News / 22 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.