Update history
Latest STORROR Parkour Pro updates
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- STORROR Parkour Pro
Removal of Josh
Following the removal of Josh from STORROR, we have completely removed his character from the game.
Announcement1 changeGameplay - STORROR Parkour Pro
Removal of Callum.
Following Callum’s removal from STORROR, we have completely removed his character from STORROR Parkour Pro.
Announcement1 changeGameplay - STORROR Parkour Pro
21st April 2026, bug fixes release
We've addressed a variety of bugs, including crashing bugs.
Announcement1 changeFix - STORROR Parkour Pro
16th April 2026, codename: Domio#3 (hotfix)
All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in ce…
Announcement12 changesFixPerformance - STORROR Parkour Pro
15th April 2026, codename: Domio#2
All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in ce…
Announcement12 changesFixPerformance - STORROR Parkour Pro
Update Domio #1
Added first set of new challenges Ledge detection and ledge reticle fixes Mission bug fixing and tweaks Attenuation for the bloody seagull (sorry) Some more sfx tweaks Fixed bug where demolition site rubble was not disa…
Announcement3 changesFixGameplay - STORROR Parkour Pro
Hotfix #3
[FIX] fixes for mission unlocking not being correctly detected! [FIX] showing climb instead of dyno reticle when no input [FIX] bad cloth reset at start
Announcement - STORROR Parkour Pro
Hotfix #2
Cutscenes are now playable on Steam Deck! Sorry about that!
Announcement - STORROR Parkour Pro
Hotfix #1
Fixed Callum's (seagull stealing his ice-cream) mission that wasn't completed if player jumped in the water. Fixed wrong R1/R2 icon on steam deck
Announcement2 changesFix - STORROR Parkour Pro
April 2026 update!
Hello everyone, this release marks the beginning of the transition of our early access from a "technical demo" to a "game". We are introducing the first 4 onboarding missions, part of the story mode, introducing 4 (out…
Patch notes10 changes1 numericFix - STORROR Parkour Pro
February 2026 update, drone, emotes, tagging, action wheel, all in one!
Hello everyone, this is a pretty big update, star of the show is the introduction of the action wheel, from there you can control all sort of new tools and gadgets! Give it a try, my favourite is Drone Mode and some fun…
Store22 changesFixWorkshop - STORROR Parkour Pro
New update incoming, beta and experimental branches open for testing!
Hi all, Before releasing to the general public, we'd like to offer existing players a glimpse of what's to come! New update will have a brand new action wheel feature! In there you'll find: Drone mode, quick access a dr…
Announcement5 changesGameplayPerformance - STORROR Parkour Pro
December Hotfix #4 and #5
Hello everyone, it's been a week of refinements, fixes and optimisations. Hopefully this latest patch should improve stability and performances, and a few gameplay issues :) Version 0.36.3 Bug Fixes Fixed Plaza Stick ch…
Patch notes8 changesFixPerformance - STORROR Parkour Pro
December Hotfix #2 and #3
Hello everyone, we've been working on making the whole experience smoother, fixed a lot of multiplayer crashes/bugs, and improved again performances. You'll find a rather detail lists of what changed in here: Version 0.…
Patch notes16 changesFixPerformance - STORROR Parkour Pro
Our Biggest Update Yet!
Hey everyone, It's been a minute since we've had an update, but we're back, and with the biggest update yet! This is a huge update with loads of new features, loads of improvement and countless bug fixing! Graphically a…
Event24 changesFixPerformance - STORROR Parkour Pro
A new update coming (very) soon, experimental branch open for testing!
Hi all, we are in the process of QA-ing our next update, for existing players we'd like to give you an opportunity to test it before we go live. In particular we've changed some of the controls settings, please refer to…
Announcement2 changesGameplayServer

