Full notes
Full STORROR Parkour Pro update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Server
STORROR Parkour Pro changes
All sort of fixes and optimisations!
Optimisations on demolition site level
Optimisations on many texture sizes
Optimisations (and tricks) on occluder's culling
Fixed black screen crash after performing a diveroll in certain areas.
Additional common sense jump fallbacks for jumping over/onto walls
Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz)
Fixed tagging spray emitter being hidden
Fixed tag surface detection
Fixed tagging not detecting collectables
Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂
Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion
Diveroll mesh physics improvements
Fixed some mission/world overlaps and triggers firing during a reset
Fixed flow state activation flushing other action inputs
Footstep vfx optimisations to limit number of spawned particle systems
Host of network tweaks, fallbacks and what not
More texture and performance optimisations
Crash fixes for some memory crashes
Other bits and bobs
Source
Changelog.gg summarizes and formats this update. How we read updates.
