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Steam News15 April 20262mo ago

15th April 2026, codename: Domio#2

All sort of fixes and optimisations! Optimisations on demolition site level Optimisations on many texture sizes Optimisations (and tricks) on occluder's culling Fixed black screen crash after performing a diveroll in ce

Full notes

Full STORROR Parkour Pro update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions4 changes0 removals
  • Performance
  • Fixes
  • Gameplay
  • Server
fixedFixed black screen crash after performing a diveroll in certain areas.
fixedFixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz)
fixedFixed tagging spray emitter being hidden
fixedFixed tag surface detection
fixedFixed tagging not detecting collectables
fixedFixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂

STORROR Parkour Pro changes

fixedFixed black screen crash after performing a diveroll in certain areas.
fixedFixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz)
fixedFixed tagging spray emitter being hidden
fixedFixed tag surface detection
fixedFixed tagging not detecting collectables

All sort of fixes and optimisations!

  • Optimisations on demolition site level

  • Optimisations on many texture sizes

  • Optimisations (and tricks) on occluder's culling

  • Fixed black screen crash after performing a diveroll in certain areas.

  • Additional common sense jump fallbacks for jumping over/onto walls

  • Fixed some ledge detection issues where some ledges would not be picked up (let us know if this has any side effects plz)

  • Fixed tagging spray emitter being hidden

  • Fixed tag surface detection

  • Fixed tagging not detecting collectables

  • Fixed swing physics. Swing momentum and launch power should be less now after seeing an increase when moving to ue 5.7. Let me know how this feels plz 🙂

  • Fixed camera zoom in/out during rolls making them feel sluggish when transitioning back to locomotion

  • Diveroll mesh physics improvements

  • Fixed some mission/world overlaps and triggers firing during a reset

  • Fixed flow state activation flushing other action inputs

  • Footstep vfx optimisations to limit number of spawned particle systems

  • Host of network tweaks, fallbacks and what not

  • More texture and performance optimisations

  • Crash fixes for some memory crashes

  • Other bits and bobs

Source

Steam News / 15 April 2026

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