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Full STORROR Parkour Pro update
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Repeated intro
Hey everyone,
What changed
- UI and audio
- Balance
- Maps
- Gameplay
- Events
- Performance
STORROR Parkour Pro changes
It's been a minute since we've had an update, but we're back, and with the biggest update yet!
This is a huge update with loads of new features, loads of improvement and countless bug fixing! Graphically and performance-wise we have improved in all areas, while adding a lot of core gameplay functionality, flow state, the beginnings of our progression system, time of the day and weather cycles, funky new game modes (floor is lava) loads of new challenges, improved multiplayer experience, added support for 9 languages (more in the future) and much more, the list goes on and on! We are also running a 10 days deep discount to celebrate this huge milestone! If you haven't grabbed your copy yet, this is the time!
New Features
Flow State - Along with an improved scoring system you can now build up flow by chaining moves together. Activate flow state to amplify your movement. Move faster, jump further, drain stamina slower and more.
Progression System - You can now earn XP for completing missions and challenges, discovering new areas, tagging collectables and just doing parkour around the map. This builds your confidence level (displayed in the pause menu). The progression system will allow for you to eventually unlock missions, clothing, and more!
Player Titles - Earn new titles by levelling up and completing various achievements.
Time of Day and Weather Option - Change between different times and weather to give the city a whole new feel.
New Game Mode: Floor is Lava - Get to the end as quickly as possibly without falling to your doom. Prepare to be frustrated lol.
New Challenge Type: Style - Rack up as many points as possible at a spot within the time limit. Combine flow and lines to get the highest score possible.
New Challenge Type: Stick - Complete a series of precision jumps around a spot.
New Challenge Type: Water - Complete a challenge or series of challenges at a spot specifically utilising water to create interesting dynamics.
New Challenges and more games - Tons of new and improved speed, warm up, skill and chase challenges and games added.
New Interior Spots - Experience a new perspective on the estate from within passageways, maintenance zones, and even an abandoned art gallery
New Outdoor Spot: Recreation Park - Unleash your inner child by swinging around the playpark, or kick balls around the basketball court
Localisation - Full interface/subtitle localisation for French, Spanish, German, Italian, Portuguese, Russian, Chinese, Japanese, Korean
New Player Sound Effects - Enhanced sounds for footsteps, impacts, slides, and more. Most of these are placeholder and will improved further over the coming weeks!
Advanced Graphics Settings - Fine tune the graphics settings to hit your ideal combination of quality and performance
Controller Haptics Feedback - Feel the weight of impacts and bails with controller vibration
Music Player Controls - Pause, shuffle, skip, and repeat any song at your convenience
New and Improved UI - New pause menu, new mission screens, improved compass bar and icons and more!
Mission Log/Tracker - Mission suggestion prompt and waypoint system to guide you to challenges and games around the city!
Control changes
We refactored some key mappings to prepare for future input expansions.
Please check out the controls menu to familiarize yourself with the new inputs.
Main changes:
Roll: Now on right face button (O Playstation, B Xbox, Q Keyboard)
Aware this will be a controversial one, but the roll input was remapped to make the best use of our control scheme,
placing the rolls on buttons rather than flicks allows us to support charging for physics dive rolls when we add those in the near future.
Dive Roll: [Right Trigger, LMB] + Roll
360 Dive Roll: [Right Shoulder, E] + Roll
Stride: Tap [Right Trigger, R]
Plyo: Long Tap [Right Trigger, R]
Activate Flow: Tap [Left Shoulder, CTRL]
Recenter: Tap [Left Shoulder + Right Shoulder, Left Shift]
We are aware that some of those changes will surprise existing players, but you'll get that pro level muscle memory back in no time!
Custom keybinding support is planned for the future to allow everyone to play their own way.
Improvements
Performance optimisations across the board
Smoother and faster locomotion system
Turn in place / recentering for precise character orientation
Balanced move scoring
Various multiplayer QoL, join/leave sessions etc...
Improved physics flips
Lache and grab improvements
Host of UI Improvements
Bug Fixes
General locomotion fixes
Fixed environment collisions and other map issues
Fixed multiplayer crashes
345 miscellaneous code fixes
Additional Notes
We use Mixpanel analytics to gather performance information that helps us optimise and improve the game, this data is fully anonymous but can be opted out of in the Graphics menu
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Source
Changelog.gg summarizes and formats this update. How we read updates.
