In this update5
Full notes
Full STORROR Parkour Pro update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Performance
- Maps
- Gameplay
- UI and audio
STORROR Parkour Pro changes
we've been working on making the whole experience smoother, fixed a lot of multiplayer crashes/bugs, and improved again performances. You'll find a rather detail lists of what changed in here:
Version 0.36.2 hotfix
Performance Improvements
CPU performance optimizations for smoother gameplay
Improved light culling based on distance for better frame rates
Nanite cluster and overdraw optimizations across the map
Replaced text actors with decals for improved performance
Shader optimizations
Gameplay Fixes
Engine and mesh physics tweaks for smoother movement
Improved camera collision handling
Fixed action whitelisting in missions
Splash collision improvements
Increased audio channels for richer soundscapes
Level Fixes
Fixed collision and visual bugs on skyscraper rooftops
Added climbable ledge at demolition site
Fixed climbing modules placement on demolition site Building B
Ball court bars adjusted
Visual Improvements
Fixed transparent glass rendering (moved to Before DOF pass)
Platform Support
Preparation work for Steam Deck support
Source
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