Stoneshard
Steam News 28 March 20261mo ago

Hotfix 0.9.4.10 - Changelog

Craftsmen now pay more when buying items made with materials they have interest in. Fixed the log message about the inability to rest appearing when loading a save with nearby enemies. Fixed the visual bug with sprite b…

Update log

Full Stoneshard update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

19 fixes0 additions3 changes1 removal
  • Store
  • Fixes
  • Performance
  • Gameplay
  • Balance
changedCraftsmen now pay more when buying items made with materials they have interest in.
fixedFixed the log message about the inability to rest appearing when loading a save with nearby enemies.
fixedFixed the visual bug with sprite backgrounds caused by quickly moving items to the Caravan Storage via SHIFT+LMB.
fixedFixed the crash caused by the "Tunnel Through" ability.
fixedFixed ranged enemies in dark locations excessively trying to close the distance when the player character is standing on a lit tile.
fixedFixed some see-through wall segments in caves.
  • Craftsmen now pay more when buying items made with materials they have interest in.

  • Fixed the log message about the inability to rest appearing when loading a save with nearby enemies.

  • Fixed the visual bug with sprite backgrounds caused by quickly moving items to the Caravan Storage via SHIFT+LMB.

  • Fixed the crash caused by the "Tunnel Through" ability.

  • Fixed ranged enemies in dark locations excessively trying to close the distance when the player character is standing on a lit tile.

  • Fixed some see-through wall segments in caves.

  • Improved the rendering of wooden walls in caves while in the fog of war.

  • Fixed the visual issue with the Candle Lantern clipping through large shields while hanging from the belt.

  • Improved mini-boss name generation for Chinese, Korean, and Japanese localizations.

  • Removed the lever highlight in the Prologue after it has been activated.

  • Fully depleted ore veins now leave behind Stones.

  • Fixed the color of light produced by candles.

  • The universal "Pick" option in the context menu of doors and containers has been split into "Pick" and "Pry Open" (for Lockpicks and Crowbars respectively).

  • Fixed "Resourcefulness" working on Stones as well.

  • Fixed "Startling Volley" not ending the character's turn when killing an enemy with the first shot.

  • Fixed the crash caused by a false option to use healing consumables from an open backpack while the Caravan Storage is also open.

  • Fixed the name display of the Black Boar Head when it's mounted on the wall.

  • Fixed the crash caused by inspecting the Supplicant during their transformation.

  • Fixed "Hooking Chop" pulling the target on a fumbled attack or when the attack deals no damage.

  • Fixed the bug with sling attacks still applying Stagger, Bleeding, Immobilization, etc. on fumbled shots.

  • Fixed the warning dialogue when accidentally attacking a peaceful NPC with dual weapons. A follow-up attack after the final warning should now immediately make the settlement aggressive towards you.

  • Fixed the incorrect Vision range calculation for "Iron Discipline".

  • Fixed the incorrect duration of "Constriction".

  • Fixed "Arcane Might" not granting its bonuses when dealing Arcane Damage.

  • Fixed the duplication of sling ammo when a shot is blocked by an enemy or hits a hallucination.

Source

Steam News / 28 March 2026

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