Update log
Full Stoneshard update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Store
- UI and audio
FIXES
- “From the Cradle to the Grave” and “A Matter of Faith”added extra safeguards against rare softlocks related to NPC and player character pathfinding. Resolved several collision issues during cutscenes. Fixed the possible softlock caused by failing “A Matter of Faith” that would prevent players from accepting the next quest from l’Owcrey.
“A Matter of Faith”: Grimms now attacks the player character if he is untied after killing the Priest.
“Stolen Wine's Always Bitter”: the Wine Thief can no longer initiate dialogue from the fog of war.
Adjusted pathfinding around multi-tile and certain other enemies to prevent the player character from entering their sprites.
Improved NPC pathfinding in narrow corridors and after entering a new location.
Resolved several issues with fog of war calculations when loading a save.
Fixed the bug causing the Darkness debuff to disappear when loading a save.
Added a safeguard against the rare softlock caused by the player character and an NPC moving to the same tile simultaneously.
Fixed another instance of the bug preventing the completion of Follower recruitment quests on old saves.
Fixed the bug that made it possible to repeat Alda’s “Reconnaissance” dialogue before she leaves the Caravan Camp.
Fixed the bug that made it possible to purchase certain items from Osbrook and Mannshire Herbalists for less than they would buy them for.
Fixed the missing outlines on contract item sprites when the “Pick up only highlighted items” setting is enabled.
Fixed the incorrect sound of sling projectiles when they hit water.
Fixed the bug that made it possible to move and disarm traps with a Crowbar at the same time.
Fixed the Ornate Sallet losing its Dodge Chance bonus while its visor is raised.
Mode and action icons now correctly appear inactive on the hotbar while trading (and in some other situations).
Fixed the mismatch between the sprites of some Roadside Tower Soldiers and the Weaponry abilities assigned to them.
Fixed the interaction between some equipment affecting Max Vision and penalties/bonuses to the same stat from other sources.
Fixed the bug with some NPCs refusing to buy alcohol.
Fixed skeleton mages starting to move toward the enemy when they ran out of Energy.
Fixed the Risen Monk refusing to attack adjacent targets.
Re-fixed the bug causing the Cursed Bell’s sprite to jitter while using abilities.
Fixed the prefix order in the names of female Proselyte mini-bosses.
Re-fixed the bug causing some mini-boss names to disappear when loading a save.
Fixed the incorrectly assigned categories for some Proselyte abilities.
The Unchained no longer tries to path around burning tiles.
Fixed the overly aggressive use of “Dash” by enemy rangers.
Adjusted the use conditions for “Mighty Swing” by enemies with “Skull Crusher”.
Fixed the incorrectly calculated Nature and Magic Resistance bonuses from “Dissipation”.
- “Seal of Finesse”removed an extra line from the effect’s hover. Fixed the effect’s stat bonuses not decreasing alongside the loss of stacks.
“Leg Sweep”, “Mighty Kick”, “Battering Ram”, “Tongue Pull”, “Tongue Push”: these skills now reduce the target’s Counter Chance as intended.
Fixed the bug allowing two casters to use “Binding Sigil” on the same target.
Fixed the bug allowing enemies to summon Blood Golems on the player character’s tile.
BALANCE & GAMEPLAY
- “Bloom”reduced the demand for herbs to prevent several trade exploits.
“Occult Consilium” now increases the sale price of food in the settlement.
Added a “Caravan” tab to the Journal, making it easier to track the items required for upgrades.
Simplified Max Health loss from “Exhaustion”: it now works by the same principle as other similar effects.
Expanded and revised Innkeepers’ and
Source
